Unreal Engine 4 Integration

| Published 2019-12-19

Unreal Engine 4 Integration - 12.0

These release notes describe changes to the Unreal Engine 12.0 source distribution available from the Oculus GitHub repository.

All versions of Unreal 4.10 and later include built-in support for Oculus Rift and Samsung Gear VR, including automatic stereoscopic rendering and tracking. Oculus Go support is included in Unreal 4.19 and later.

For more information, see our Unreal Engine Developer Guide.

Oculus Source Distribution

The following distributions of the Unreal Engine source code include the latest SDK and provide the most recent features. Access requires a GitHub account subscribed to the private EpicGames/UnrealEngine repository (instructions here).

Note: To access the files on GitHub, you must be logged into a subscribed account, otherwise you will get a 404 error when accessing the following link.

Unreal Source Distribution

The standard Epic source distribution hosted on GitHub is typically about a month behind the Oculus branch in feature support. Access requires a GitHub account subscribed to the private EpicGames/UnrealEngine repository (instructions here).

Note: To access the files on GitHub, you must be logged into a subscribed account, otherwise you will get a 404 error when accessing the following link.

Unreal Engine Binary

For beginning or casual developers, we recommend the Unreal Engine binary available through Epic’s Launcher.

For more information on the differences between different Unreal options and how to access them, see the Version Compatibility Matrix in our Developer Guide.

New Features

  • None

Integration Changes

  • Updated OVRPlugin to version 1.44.0
  • Versioning has been changed for consistency across Oculus releases. Version 12.0 of several Oculus SDKs follow version 1.43.
  • Mask-based foveated rendering has been deprecated in version 12.0. See Oculus Rift: Mask-Based Foveated Rendering in the documentation archive if you are using this feature with an older version of the Oculus integration

API Changes

  • None

Bug Fixes

  • Improvements to late-latching.

Known Issues

  • None