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These release notes describe changes to the Unreal Engine 4.16 source distribution available from the Oculus GitHub repository.
All versions of Unreal 4.10 and later include built-in support for Rift and Gear VR, including automatic stereoscopic rendering and tracking.
For more information, see our Unreal Engine Developer Guide.
Oculus Source Distribution
The following distributions of the Unreal Engine source code include the latest SDK and provide the most recent features. Access requires a GitHub account subscribed to the private EpicGames/UnrealEngine repository (instructions here).
Note: If you are not logged into a subscribed account, you will get a 404 error from GitHub.
Unreal Source Distribution
The standard Epic source distribution hosted on GitHub is typically about a month behind the Oculus branch in feature support. Access requires a GitHub account subscribed to the private EpicGames/UnrealEngine repository (instructions here).
Note: If you are not logged into a subscribed account, you will get a 404 error from GitHub.
Unreal Engine Binary
For beginning or casual developers, we recommend the Unreal Engine binary available through Epic’s Launcher.
For more information on the differences between different Unreal options and how to access them, see the Unreal Introduction in our Developer Guide.
Oculus-1.16 adds support for mixed reality capture (Rift only), which places real-world objects in VR. It allows live video footage of a Rift user to be composited with the output from a game to create combined video that showed the player in a virtual scene. For more information, see Unreal Mixed Reality Capture.
Known Issues