Oculus Go: Important Dates + How to Move Forward with Quest Development

As we focus on driving forward the future of VR with 6DOF platforms like Oculus Quest, we have recently announced plans to sunset Oculus Go. For developers currently building for Oculus Go, be sure to note the important dates outlined below. Also included are links and resources to reference when considering building for Oculus Quest.

December 4th, 2020
This is the last day to submit new Oculus Go applications. We recommend submitting your Go app before December 4th, 2020 to ensure your application successfully passes the Mobile VRCs, content policy and publishing reviews.

If you need to make any updates to your existing app, including any changes to metadata, these must be entered by December 4th, 2020.

December 18th, 2020
This is the last day applications will be launched in the Oculus Go Store.

Considerations to develop and launch on the Oculus Quest Platform

Depending on your intended outcome, there are multiple paths you can follow to build and publish on Quest. The three most common are outlined below, and include the Quest concept approval process to publish on the Oculus Store, a one-to-one distribution channel coming in early 2021, as well as a new distribution channel for enterprise developers and independent software vendors (ISVs).

Apply for concept approval and launch on the Oculus Store

After submitting your Go application, consider submitting your concept for access to publish on the Oculus Quest store. Be sure to keep in mind that you must provide a concept document for us to review before you can access the store submission process, and non-public development resources. See below for more information on this process.

A new distribution channel is coming soon

In early 2021 we will offer a new way to distribute your work in the Quest ecosystem, allowing you to share your apps to anyone with a Quest without having to be accepted into the Oculus Store. While we expect many developers will want to share their apps as broadly as possible, we also see this new channel as a way to test early-stage applications and distribute to specific users.

Oculus Platform Policies will apply to all apps we distribute through this new channel, and developers will still need to meet the obligations of our Oculus Content Policies. However, these apps will not be held to the same technical standards as those launching on the official Oculus Store.

For enterprise developers and independent software vendors (ISVs) we will soon introduce a dedicated business channel for you to distribute across headsets to existing enterprise customers.

Keep an eye out on the Oculus Developer Blog + official Oculus for Business website for more information on these new developer offerings as they become available.

Get started developing for the Quest and Quest 2

See below for a snapshot of the documentation, tools and best practices to help you get started redesigning your current app, or developing a new immersive experience for Oculus Quest.

Technical documentation and design best practices for 6DOF apps

If you would like to target the Oculus Quest, you'll need to adapt some of your application’s core functions like input, haptic feedback, the Guardian system, and orientation + positional tracking. See below for a few helpful resources, while you can always reach out to the developer community within the Oculus Developer Forum for more detailed questions.

Video resources to help you get started

Learn more about the technology that drives the Oculus Quest, and the techniques to assure your app runs smoothly on this standalone, 6DOF headset.

All in One or PCVR? Hear from Bruce Wooden of the Oculus Content Team as he helps you understand the platform audiences, technical considerations, and tips for scoping your next VR project.

Looking to develop, launch, and be successful on the Quest platform? Here are the lessons learned from supporting games like Beat Saber, SUPERHOT, Red Matter, and a number of other titles.