The VR development journey is a long one, whether you’re a VR designer, ops manager, engineer, testing manager, or marketer. The best practices, guides, insights, and video content provided within these pages will help you to gain the foundations and generally level up as a VR professional.
We continue to develop even more written guides, video content, and generally informative content, so be sure to keep an eye out on this section and the larger developer center for future updates.
Here is an overview of each guide that will help you learn the skills to design, develop and distribute VR games and apps. Feel free to explore each guide to go even deeper on certain topics, as many of these are made up of multiple sections.
Vision: This guide outlines some of the high level concepts, while going deep on certain topics like viewing distance, stereoscopic imagery, and monocular depth clues.
User Orientation and Positional Tracking: A series of best practices to help enable you to leverage 6DOF tracking capabilities.
Rendering: Learn the basics of VR rendering, like latency, lag, parallax mapping, and text rendering considerations.
General UX + Safety: Learn some of the high level recommendations for positive UX and ensuring user comfort throughout your VR app such as session length, resting positions and load times.
User Input: General recommendations for how to best design and build for 3DOF and 6DOF controller input, as well as tips for implementing interactions that reflect the real world, such as object resistance.
Locomotion: An in-depth guide that outlines the foundational concepts of locomotion as well as considerations, useful techniques and best practices for designing and developing your locomotion system.
Avatars: The basics of Avatar design, including scale and the degree of realism you feature in your avatars.
Hand Tracking: Design principles of hand tracking, design best practices, interaction types, and UI component examples.
Color and Brightness Mastering Guide: With color spaces, you can master your app to ensure that the colors are represented accurately. As all Oculus HMDs use a different color space, this guide provides the essential knowledge around color space components, as well as detailed info about each supported color space.
Audio: Our audio team has created a comprehensive guide that covers all topics focused on spatialized audio, sound localization, and how to use audio as an essential tool for increased immersion.
Accessible VR Design: Learn the many forms of locomotion, use of color, audio and more to help ensure your application is accessible to the largest audience.
Minimize Iteration Time + Maximize Efficiency: From file and folder structure planning to automation, performance testing, and Unity-specific techniques, here are the tips and best practices to ensure you’re maximizing efficiency and minimizing your time to iterate.
Playtesting: Get started with your next round of playtesting with best practices to plan and implement your next local or remote playtest. This guide also features example surveys as well as insights to help you analyze and report on your results.
Social VR Design and Development: Whether you’re looking to design a social VR app from the ground up or help your audience get connected in and out of your app, this guide provides the inspiration and technical understanding to deliver a more social VR application.
Mixed Reality Capture (MRC): Improve your spectator experience)by designing, building and capturing your next app with MRC. This guide features learnings, tips and recommendations for the technical and design side of MRC, including trailer + video production.
Oculus Store Submission Success: This guide starts by highlighting each hardware platform and our store policies, including the Quest Submission process, followed by the best practices and common challenges during content and technical review. Be sure to review these insights before you start your VR project to save time and resources!
Localization and Translation: Here are the tips, considerations and best practices to not just translate your app, but help launch your app in new regions and languages, ultimately reaching a much larger audience.
Oculus Device Specifications: An overview of technical specifications for each of the Oculus hardware devices, along with play space recommendations.
Additional Reading: Even more technical resources for you to research immersive design and the concepts that drive VR technology.
Marketing + Promotion:Marketing your VR app is not something to think about post-launch, this guide provides a snapshot of the many channels you can leverage, as well as best practices to help inform you marketing strategy and execution.
See below for even more opportunities to learn and grow as a VR developer. We are constantly developing more learning-focused content, so be sure to keep an eye out on this developer portal for more!
Looking to hone your experience as a VR professional? Do you prefer to learn through video content? Check out the following video courses we developed in partnership with the teams at Unity and Unreal, covering a number of topics, including performance optimization, audio design, go to market strategy, testing and more!
For even more informative content, Oculus Connect presentations, example video trailers, and much more, be sure to check out the Oculus Youtube Channel.
See below for are a few of the playlists we have hand picked for you to get started, while you can also visit the Oculus Youtube Channel Playlists for a full of the the available playlists.
Stay up to date with the most recent product releases, programs, and events with the Oculus Developer Blog. Here we share the latest news, product release notes, and collaborate with VR developers to provide informative case studies.