Avatar movements should feel natural, plausible and comfortable for both the mover and those observing the movements. Enable avatar legs and include animations for standing, walking, and jogging for the lower body where movements are not tracked. For a first-person perspective, prioritize tracking accuracy so that users do not notice a discrepancy between their real-life movements and those of the avatar, which can make movements uncomfortable and unnatural. Focus on pose accuracy from the headset, hands, and controller input over animation quality. For third-person poses, prioritize animation quality. Emphasize natural and expressive movement over tracking accuracy.