As the VR content ecosystem grows, so does the audience. In order to accommodate the ever-growing user base of Oculus products, we recommend that you design your VR experiences with a goal of making their experiences accessible to people with disabilities. By making your applications more accessible you broaden the audience for your title, and thus broaden your potential customer base.
Designing accessible applications means enabling people with varying levels of ability, vision, hearing, mobility, perception, cognition, or more, to interact with your content. Essentially, people should have the opportunity to interact with the experience and complete it as intended by the designer even with limited or no ability to perform certain actions, hear certain cues, etc.
One of the most important facets of creating accessible VR is to make sure people have the agency to choose how they want to interact with the application. Throughout this document, we will detail ways you can bring this agency into your application design, whether it’s through narrative development, user interface and interaction design, display settings, or more.
This accessibility design documentation is broken up into the following sections:
In these sections we will introduce design issues in VR and go over ways to address and design for them in your applications. In addition to this document, you can view our Accessible Design video tutorial.
As you explore accessible design, we invite you to ask questions, form discussions, and share your ideas on the Oculus Developer Forums under the category Accessibility. While we are passionate about creating resources for accessible design, we greatly appreciate any feedback you may have about ways to improve these resources and other topics for discussion in accessible VR.