Effective date: 6/1/2020
Copyright © Facebook Technologies, LLC and its affiliates. All rights reserved.
This Oculus SDK License Agreement (“Agreement”) is a legal agreement between you and Oculus governing your use of our Oculus Software Development Kit. Oculus Software Development Kit means any SDK, application programming interfaces (“APIs”), tools, plugins, code, technology, specification, documentation, Platform Services, and/or content made available by us to others, including app developers and content providers (collectively, the “SDK”).
Here, "Oculus" means Facebook Technologies, LLC, formerly known as Oculus VR, LLC, a Delaware limited liability company with its principal place of business at 1 Hacker Way, Menlo Park, California 94025, United States unless set forth otherwise. We may refer to "Oculus" as "we", "our", or "us" in the Agreement.
You may not use the SDK and may not accept the Agreement if (1) you are a person with whom Oculus is prohibited from transacting business under applicable law, or (2) you are a person barred from using or receiving the SDK by Oculus or under the applicable laws of the United States or other countries including the country in which you are resident or from which you use the SDK. If you are using the SDK on behalf of an entity, you represent and warrant that you have authority to bind that entity to the Agreement and by accepting the Agreement, you are doing so on behalf of that entity (and all references to "you" in the Agreement refer to that entity).
This Agreement requires the resolution of most disputes between you and Oculus by binding arbitration on an individual basis; class actions and jury trials are not permitted.
1.1 License. Subject to the Terms and the restrictions in this Section, Oculus hereby grants you a limited, royalty-free, non-exclusive, non-transferrable, non-sublicensable, revocable copyright license (“License”) during the term of this Agreement to use and reproduce the SDK solely to develop, test, or distribute your Application (defined below) and to enable you and/or your end users access to Oculus features through your Application. You may only use the SDK to develop Applications in connection with Oculus approved hardware and software products (“Oculus Approved Products”) unless the documentation accompanying the SDK expressly authorizes broader use such as with other third-party platforms.
1.1.1 If the SDK includes any libraries, sample source code, or other materials that we make available specifically for incorporation in your Application (as indicated by applicable documentation), you may incorporate those materials and reproduce and distribute them as part of your Application, including by distributing those materials to third parties contributing to your Application.
1.1.2 The SDK may include other content (e.g., sample code) that is for demonstration, reference, or other purposes and is subject to terms and conditions included with such materials. Such materials will be clearly marked in the applicable documentation. Absent such additional terms and conditions, you may modify, distribute, and sublicense any sample source made available as part of the SDK pursuant to the Terms.
1.1.3 The SDK may include Oculus content that is subject to your additional right to display the content to your end users through the use of the corresponding SDK, as contemplated by the documentation accompanying such SDK. For example, the SDK may include avatars that you may display to your end users.
1.2 General Restrictions. The License grant in this Section is solely for the purpose of developing, testing, and promoting your engines, tools, applications, content, games and demos, or other products and features (collectively, “Application”) and providing you and/or your end users access to Oculus services and features through your Application as contemplated by applicable documentation accompanying the SDK. You may not (or allow those acting on your behalf to):
1.2.1 modify or create derivative works from any SDK or its component (other than sample source code described in this Section or expressly authorized by the documents accompanying the SDK);
1.2.2 misrepresent or mask either your identity or your Application's identity when using the SDK or developer accounts;
1.2.3 attempt to circumvent any limitations documented with the SDK (e.g., limiting the number of requests you may make or end users you may serve);
1.2.4 reverse engineer, decompile, disassemble, or otherwise attempt to extract the source code from the SDK, except to the extent that applicable law expressly permits despite this limitation;
1.2.5 alter, restrict, or interfere with the normal operation or functionality of the SDK, the Oculus hardware or software, or Oculus Approved Products, including, but not limited to: (a) the behavior of the “Oculus button” and “XBox button” implemented by the Oculus system software; (b) any on-screen messages or information; (c) the behavior of the proximity sensor in the Oculus hardware implemented by the Oculus system software; (d) any Oculus hardware or software security features; (e) any end user's settings; and (f) the Oculus Flash Screen Warnings or Health and Safety Warnings;
1.2.6 use the SDK or your Application in a manner that violates: (a) the Oculus Data Use Policy (where applicable); (b) the Oculus Content Guidelines, or other applicable terms and policies made available on our Developer Policy portal; (c) any rights of Oculus or third parties; (d) applicable laws (such as laws regarding import, export, privacy, health & safety); or (e) other terms of service with Oculus or its affiliates;
1.2.7 remove, obscure, or alter any Oculus Terms or any links to or notices of those Terms; or
1.2.8 use or redistribute the SDK or any portion thereof in any manner that would cause the SDK (or any portion thereof) or Oculus to become subject to the terms of any open source license or other restrictions.
1.3 Distribution and Sublicense Restrictions. The redistribution and sublicense rights under this Section are further subject to the following restrictions: (1) redistribution of sample source code or other materials must include the following copyright notice: “Copyright © Facebook Technologies, LLC and its affiliates. All rights reserved;” and (2) If the sample source code or other materials include a "License" or "Notice" text file, you must provide a copy of the License or Notice file with the sample code.
1.4 Privacy and Security.
1.4.1 You are responsible for the data of your Application and agree to comply with all applicable privacy and data protection laws, as well as our applicable terms and policies, particularly the Oculus Developer Data Use Policy. You represent and warrant that you have provided robust and sufficiently prominent notice to users regarding data processing that includes, at a minimum, that third parties, including Oculus and its affiliates, may collect or receive information from your Application.
1.4.2 For purposes of the GDPR, you acknowledge and agree that you are a separate and independent controller of the Developer User Data (as defined in the Oculus Developer Data Use Policy) and Facebook Technologies Ireland Limited (an affiliate of Oculus) is a separate and independent controller of the Oculus User Data (as defined in the Oculus Developer Data Use Policy). The parties do not and will not process Developer User Data nor Oculus User Data as joint controllers. Each party shall comply with the obligations that apply to it as a controller under the GDPR, and each party shall be individually and separately responsible for its own compliance.
1.4.3 Notwithstanding the foregoing, to the extent the Developer User Data contain personal data which you process subject to the GDPR, you acknowledge and agree that only for purposes of providing/operating some APIs (for example, Spatial Audio VoIP API) as described in the Data Processing Terms, you have instructed Facebook Technologies Ireland Limited to process such personal data on your behalf as your processor pursuant to this Agreement and the Data Processing Terms, which are incorporated herein by reference.
1.4.4 “Personal data,” “controller,” “processor,” and “process” in this Section have the meanings set out in the Data Processing Terms.
1.5 No Obligations. You have no obligations under this Agreement to license or make available your Application to Oculus or any third parties. Nothing in this Agreement obligates Oculus to enable you or any of your Applications to access, interact with, or retrieve or publish content to any Oculus platform or service. However, Oculus may require you to agree to additional terms as a condition of providing you with such platform services in connection with your use of the SDK. You acknowledge and agree that Oculus may develop products or services that may compete with your Application or any other products or services of yours.
Oculus and/or its affiliates makes certain Platform Services (defined below) available to you to include and enable in your Application on our Platform. An Application that enables or includes any Platform Service must implement the Oculus Platform Framework with the Application. Once your Application has been authorized for use of the Platform Services, you are not required to update your Application to include new Platform Services that Oculus and/or its affiliates may make available as part of the Oculus Platform Framework. For more information, please visit https://developer.oculus.com.
2.1 For the purpose of this Section,
2.1.1 “Application Services” means services provided by Oculus and/or its affiliates associated with the Platform, including, but not limited to, in-app purchasing, multiplayer matchmaking, friends, leader boards, achievements, Virtual Reality Real Time Systems (“VERTS”), voice over IP and cloud saves, which list may be changed from time to time in Oculus' or its affiliates’ sole discretion.
2.1.2 "Oculus Platform Framework" means the suite of Oculus platform services, including, but not limited to, the Oculus file distribution and update system (enabling distribution and updates of Applications by Oculus and/or its affiliates, including through generated activation Keys), entitlement system, and account authentication, which list may be changed from time to time in Oculus' or its affiliates’ sole discretion.
2.1.3 "Platform" means the virtual, mixed, and augmented reality platform made available by Oculus and/or its affiliates, including, but not limited to, the user experience, user interface, store, and social features, usable on hardware approved by Oculus or its affiliates or any third-party device or operating system, including, but not limited to, iOS, Android, Windows, OS X, Linux, and Windows Mobile.
2.1.4 "Platform Services" means the Oculus Platform Framework and the Application Services.
2.2 Key Provision and Redemption. If you request that Oculus generate activation keys for your Application on the Platform ("Keys") and Oculus agrees, you hereby grant Oculus and its affiliates (1) the right to generate Keys for you and (2) a license to make available, reproduce, distribute, perform, and display the Application to end users who have submitted a Key to Oculus or its affiliates. Oculus agrees to authenticate and make the Application available to any end user supplying a valid Key (or have its affiliates do so) (unless the Application has been removed or withdrawn).
2.3 Platform Services Requirements. You will not make any use of any API, software, code or other item or information supplied by Oculus or its affiliates in connection with the Platform Services other than to enhance the functionality of your Application. In particular, you must not (nor enable others to): (1) defame, abuse, harass, stalk, or threaten others, or to promote or facilitate any prohibited or illegal activities; (2) enable any functionality in your Application that would generate excessive traffic over the Oculus network or servers that would negatively impact other users' experience, or otherwise interfere with or restrict the operation of the Platform Services, or Oculus' or its affiliates’ servers or networks providing the Platform Services; (3) remove, obscure, or alter any license terms, policies or terms of service or any links to or notices thereto provided by Oculus or its affiliates; or (4) violate any rights of Oculus, its affiliates, or any third parties. You may not sublicense any software, firmware or other item or information supplied by Oculus or its affiliates in connection with the Platform Services for use by a third party, unless expressly authorized by Oculus or its affiliates to do so. You agree not to use (or encourage the use of) the Platform Services for mission critical, life saving or ultra-hazardous activities. Oculus or its affiliates may suspend operation of or remove any Application that does not comply with the restrictions in this Agreement.
2.4 Oculus and/or its affiliates may discontinue or change functionality of the Platform Services at any time, and your continued use of the Platform Services or use of any modified or additional Platform Services is conditioned upon your adherence to the terms of this Agreement, as modified by Oculus or its affiliates from time to time.
3.1 Ownership. As between you and Oculus, Oculus and/or its affiliates or licensors own all rights, title, and interest, including all Intellectual Property Rights, in and to the SDK (including associated Oculus content and sample code) and all derivatives thereof. Oculus reserves all rights not expressly granted under the License. As between you and Oculus, you and/or your licensors own all rights, title, and interest in and to your Application, (excluding our SDK), including all Intellectual Property Rights. “Intellectual Property Rights” means any and all worldwide rights under applicable laws of patent, copyright, trade secret, trademark, rights of publicity and privacy, and other proprietary rights.
3.2 Third-Party Materials. Our SDK may include third-party software offered under an open source license or third-party content subject to a separate third-party agreement. To the extent any of such third-party terms conflicts with this Agreement, such third-party terms will control solely with respect to such third-party software or content.
3.3 Feedback. If you provide comments, suggestions, recommendations, or other feedback about our SDK or any other Oculus or affiliate product or service, we (and our affiliates and those we allow) may use such information for any purposes without obligation to you.
3.4 Brand Attribution. This Agreement does not grant you or any third party permission to use our trade names, trademarks, service marks, logos, domain names, and other distinctive brand features (collectively, “Brand Features”) except as required for reasonable and customary use in describing the origin of the SDK or reproduction of the copyright notice as required under the License grant. You will not make any statement regarding the SDK or your Application which suggests partnership with, sponsorship by, or endorsement by Oculus or its employee, contractor, contributor, licensor, affiliate, or partner without our prior written permission.
4.1 Confidentiality. Our communications to you and our SDK may contain Oculus confidential information, which includes information that is marked confidential or that would normally be considered confidential under the circumstances. If you receive any such information, you will not disclose it to any third party without Oculus' prior written consent. Oculus confidential information does not include information that you independently developed, that was rightfully given to you by a third party without a confidentiality obligation with regard to such information, or that becomes public through no fault of your own. You may disclose Oculus confidential information when compelled to do so by law if you provide us reasonable prior notice, unless a court order prohibits such notice.
5.1 Termination. The term of this Agreement will begin on the date on which you click accept, download, or use the SDK or any of its components and will continue until terminated as set forth in this Agreement. Oculus reserves the right to terminate this Agreement with you, or to discontinue or suspend the SDK or any portion or feature or your access thereto for any reason or no reason and at any time without liability or other obligation to you. Without limiting the generality of the foregoing, Oculus reserves the right to terminate this Agreement, including the License, immediately in the event you breach any material provisions of this Agreement or the Terms.
5.2 Effect of Termination. Upon termination of this Agreement, you will immediately stop using, distributing, or otherwise making available the SDK and all Applications that incorporate the SDK or any of its components, cease all use of the Oculus Brand Features, and destroy or return any cached or stored content, software, or other materials obtained through our SDK.
5.3 Surviving Provisions. When the Agreement comes to an end, those terms that by their nature are intended to continue indefinitely will continue to apply, including, but not limited to, Section 3 (Intellectual Property), Section 4 (Confidentiality), Section 5 (Termination), Section 6 (Liability) and Section 7 (General Provisions).
6.1 Indemnification. Unless prohibited by applicable law, you will indemnify and (at Oculus’s option), defend Oculus, its affiliates, subsidiaries, agents, licensors, contributors, directors, officers, employees, suppliers, and distributors (collectively, “Oculus Parties”) against all liabilities, damages, losses, costs, fees (including legal fees), and expenses relating to any allegation or third-party legal proceeding arising from: (1) your use of the SDK, or any negligence or misconduct by you, or your employees, agents, vendors, or contractors (collectively “Developer Parties”); (2) any Developer Parties’ violation of the Agreement, Terms, or any applicable law and regulation; (3) any of your Application; or (4) End User Data (defined in SDK Data Use Policy).
6.2 WARRANTIES. EXCEPT AS EXPRESSLY SET OUT IN THE TERMS, THE SDK IS PROVIDED “AS IS” WITHOUT ANY SPECIFIC PROMISES OR WARRANTIES, INCLUDING, BUT NOT LIMITED TO, ANY COMMITMENTS ABOUT THE CONTENT ACCESSED THROUGH THE SDK, THE SPECIFIC FUNCTIONS OF THE SDK OR OUR PLATFORM SERVICE, OR THEIR RELIABILITY, AVAILABILITY, OR ABILITY TO MEET YOUR NEEDS. THE OCULUS PARTIES HEREBY DISCLAIM ANY IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. SOME JURISDICTIONS DO NOT PERMIT THE EXCLUSION OR LIMITATION OF IMPLIED WARRANTIES, SO YOU MAY HAVE ADDITIONAL RIGHTS.
6.3 LIMITATION OF LIABILITY. TO THE EXTENT PERMITTED BY APPLICABLE LAW, OCULUS PARTIES WILL NOT BE RESPONSIBLE FOR LOST PROFITS, BUSINESS OR GOODWILL, REVENUES, OR DATA; FINANCIAL LOSSES; OR INDIRECT, SPECIAL, CONSEQUENTIAL, EXEMPLARY, OR PUNITIVE DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING AS A RESULT OF THIS AGREEMENT, USE OF THE SDK OR ANY MODIFIED SAMPLE CODE EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. YOU AGREE THAT YOUR REMEDIES UNDER THIS AGREEMENT ARE LIMITED SOLELY TO THE RIGHT TO COLLECT MONEY DAMAGES, IF ANY, AND YOU HEREBY WAIVE YOUR RIGHT TO SEEK INJUNCTIVE RELIEF OR OTHER EQUITABLE RELIEF. IF YOU ARE A CALIFORNIA RESIDENT, YOU AGREE TO WAIVE CALIFORNIA CIVIL CODE § 1542, WHICH SAYS: “A GENERAL RELEASE DOES NOT EXTEND TO CLAIMS WHICH THE CREDITOR DOES NOT KNOW OR SUSPECT TO EXIST IN HIS OR HER FAVOR AT THE TIME OF EXECUTING THE RELEASE, WHICH IF KNOWN BY HIM OR HER MUST HAVE MATERIALLY AFFECTED HIS OR HER SETTLEMENT WITH THE DEBTOR.” TO THE EXTENT PERMITTED BY LAW, THE CUMULATIVE, AGGREGATE LIABILITY OF OCULUS PARTIES, FOR ANY CLAIM UNDER THE AGREEMENT SHALL NOT EXCEED THE GREATER OF ONE HUNDRED US DOLLARS ($100) OR THE AMOUNT YOU HAVE PAID US IN THE PAST TWELVE MONTHS. IN ALL CASES, OCULUS PARTIES WILL NOT BE LIABLE FOR ANY EXPENSE, LOSS, OR DAMAGE THAT IS NOT REASONABLY FORESEEABLE.
7.1 Updates. We may need to update the Agreement from time to time, including to accurately reflect the access or uses of our SDK, and so we encourage you to check the Agreement regularly. By continuing to access or use our SDK after any notice of an update to this Agreement, you agree to be bound by them. Any updates to the Disputes section of this Agreement will apply only to disputes that arise after notice of the update takes place. If you do not agree to the updated terms, please stop all access or use of our SDK. You cannot sidestep your compliance obligations under an updated version of the Agreement by developing against an older release of the SDK or relying on the older Agreement and all updates to your application are subject to the modified Agreement.
7.2 Authorization. You hereby grant Oculus and its contractors and affiliates the authorization reasonably necessary for Oculus to exercise its rights and perform its obligations under this Agreement, including a limited, royalty-free, non-exclusive license to use, perform, and display the Application you provide to Oculus for testing, evaluation, and approval purposes.
7.3 General Provisions. You and Oculus are independent contractors with regard to each other. The Agreement does not create any third-party beneficiary rights or any agency, partnership, employment, or joint venture. We are not liable for failure or delay in performance to the extent caused by circumstances beyond our reasonable control. If you do not comply with the Agreement, and Oculus does not take action right away or does not enforce any provision of the Agreement, this inaction or lack of enforcement will not act as a waiver by Oculus of any rights that it may have (such as taking action in the future) or in any way affect the validity of this Agreement or parts thereof. If a particular provision of this Agreement is deemed unenforceable, it will be deemed modified to the minimum extent necessary to render it enforceable and most nearly reflect the intent of the original provision, and all other provisions in this Agreement shall remain in full force and effect. You may not assign or delegate this Agreement or any obligations under this Agreement without our advance written consent. Any such prohibited attempted assignment will be void. Oculus may assign or delegate this Agreement and any of its rights or obligations under the Agreement without your consent or notice to you. This Agreement shall bind the parties and their respective heirs, successors, and permitted assigns. The Agreement is the entire agreement between you and Oculus relating to its subject and supersede any prior or contemporaneous agreements on that subject.
7.4 Dispute Resolution.
7.4.1 If you reside outside the US or your business is located outside the US: You agree that any claim, cause of action, or dispute you have against us that arises out of or relates to any access or use of the SDK must be resolved exclusively in the U.S. District Court for the Northern District of California or a state court located in San Mateo County, that you submit to the personal jurisdiction of either of these courts for the purpose of litigating any such claim, and that the laws of the State of California will govern this Agreement and any such claim, without regard to conflict of law provisions.
7.4.2 If you reside in the US or your business is located in the US: You and we agree to arbitrate any claim, cause of action, or dispute between you and us that arises out of or relates to any access or use of the SDK for business or commercial purposes (“commercial claim”). This provision does not cover any commercial claims relating to violations of your or our intellectual property rights, including, but not limited to, copyright infringement, patent infringement, trademark infringement, violations of the brand guidelines, violations of your or our confidential information or trade secrets, or efforts to interfere with our products or engage with our products in unauthorized ways (for example, automated ways).
7.4.3 We and you agree that, by entering into this arbitration provision all parties are waiving their respective rights to a trial by jury or to participate in a class or representative action. THE PARTIES AGREE THAT EACH MAY BRING COMMERCIAL CLAIMS AGAINST THE OTHER ONLY IN ITS INDIVIDUAL CAPACITY, AND NOT AS A PLAINTIFF OR CLASS MEMBER IN ANY PURPORTED CLASS, REPRESENTATIVE, OR PRIVATE ATTORNEY GENERAL PROCEEDING. You may bring a commercial claim only on your own behalf and cannot seek relief that would affect other parties. If there is a final judicial determination that any particular commercial claim (or a request for particular relief) cannot be arbitrated in accordance with this paragraph’s limitations, then only that commercial claim (or only that request for relief) may be brought in court. All other commercial claims (or requests for relief) remain subject to this paragraph.
7.4.4 The Federal Arbitration Act governs the interpretation and enforcement of this arbitration provision. All issues are for an arbitrator to decide, except that only a court may decide issues relating to the scope or enforceability of this arbitration provision or the interpretation of the prohibition of class and representative actions.
7.4.5 If any party intends to seek arbitration of a dispute, that party must provide the other party with notice in writing.
7.4.6 The arbitration will be governed by the AAA’s Commercial Arbitration Rules (“AAA Rules”), as modified by this Agreement, and will be administered by the AAA. If the AAA is unavailable, the parties will agree to another arbitration provider or the court will appoint a substitute. The arbitrator will not be bound by rulings in other arbitrations in which you are not a party. To the fullest extent permitted by applicable law, any evidentiary submissions made in arbitration will be maintained as confidential in the absence of good cause for its disclosure. The arbitrator’s award will be maintained as confidential only to the extent necessary to protect either party’s trade secrets or proprietary business information or to comply with a legal requirement mandating confidentiality. Each party will be responsible for paying any AAA filing, administrative and arbitrator fees in accordance with AAA Rules, except that we will pay for your filing, administrative, and arbitrator fees if your commercial claim for damages does not exceed $75,000 and is non-frivolous (as measured by the standards set forth in Federal Rule of Civil Procedure 11(b)).
7.4.7 If you do not wish to be bound by this provision (including its waiver of class and representative claims), you must notify us as set forth below within 30 days of the first acceptance date of any version of this Agreement containing an arbitration provision. Your notice to us under this subsection must be submitted to the address here: Facebook Technologies, LLC, 1 Hacker Way, Menlo Park, California 94025
7.4.8 All commercial claims between us, whether subject to arbitration or not, will be governed by California law, excluding California’s conflict of laws rules, except to the extent that California law is contrary to or preempted by federal law.
7.4.9 If a commercial claim between you and us is not subject to arbitration, you agree that the claim must be resolved exclusively in the U.S. District Court for the Northern District of California or a state court located in San Mateo County, and that you submit to the personal jurisdiction of either of these courts for the purpose of litigating any such claim.
7.4.10 If any provision of this dispute resolution provision is found unenforceable, that provision will be severed and the balance of the dispute resolution provision will remain in full force and effect.