Oculus Go Development

On 6/23/20 Oculus announced plans to sunset Oculus Go. Information about dates and alternatives can be found in the Oculus Go introduction.

Oculus Quest Development

All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.

App Policies

The following policies will apply to all apps hosted on the Oculus Platform.

Payments and Advertising

Apps hosted on the Oculus Platform may not contain, use, or make available commerce solutions — including for app payment processing, in-app purchases, or in-app advertising — except as provided in the Oculus Platform SDK, or otherwise expressly agreed by you and Oculus in writing. For example, if your app has in-app purchases, and your app is distributed through any Oculus distribution channel, including the Oculus Store, you must use the Oculus Platform In-App Purchases to handle such payment processing.

Apps that Facilitate the Installation of Other Apps

The Oculus Platform is intended to provide quality content designed to operate on Oculus devices. In order to safeguard the integrity of the Oculus Platform, and promote a good user experience, apps cannot enable or facilitate any installation, distribution, download or access with respect to any other platform, app, or game, or any content package or other add-on, plug-in or extension, except as expressly authorized by Oculus to you in writing.

Apps that Override System Behavior

We want users to enjoy their apps within a reliable and trustworthy ecosystem. Our Oculus system-level features were designed to enhance and streamline the user experience across apps. You must not disable, override or otherwise alter any such system-level features or other system behavior. In addition, your apps must not contain any features, functionalities or other elements that could confuse users regarding the distinction between your app and the Oculus system (e.g., by mimicking any system-level feature, or introducing any feature that users would reasonably expect to be a system-level feature). Please note that our SDK Agreement also prohibits any such activities.

Restricted Use of Oculus Name and Logos

No trademarks of Oculus — including its name, logo, and those of its products or its partners’ products such as “Rift,” “Gear VR,” “Go,” or “Quest” — may appear anywhere in your app. The exceptions are:

  • References to Oculus hardware or services, (e.g., in a “Quit to Oculus Home?” dialog box or similar UI).
  • Models or meshes supplied to you by Oculus explicitly for inclusion in your app, (e.g., controller models with the Oculus logo).

The Oculus Brand site contains detailed information about how you may use the Oculus name and assets.