All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.
The following policies will apply to all apps hosted on the Oculus Platform.
Apps hosted on the Oculus Platform may not contain, use, or make available commerce solutions — including for app payment processing, in-app purchases, or in-app advertising — except as provided in the Oculus Platform SDK, or otherwise expressly agreed by you and Oculus in writing. For example, if your app has in-app purchases, and your app is distributed through any Oculus distribution channel, including the Oculus Store, you must use the Oculus Platform In-App Purchases to handle such payment processing.
The Oculus Platform is intended to provide quality content designed to operate on Oculus devices. In order to safeguard the integrity of the Oculus Platform, and promote a good user experience, apps cannot enable or facilitate any installation, distribution, download or access with respect to any other platform, app, or game, or any content package or other add-on, plug-in or extension, except as expressly authorized by Oculus to you in writing.
We want users to enjoy their apps within a reliable and trustworthy ecosystem. Our Oculus system-level features were designed to enhance and streamline the user experience across apps. You must not disable, override or otherwise alter any such system-level features or other system behavior. In addition, your apps must not contain any features, functionalities or other elements that could confuse users regarding the distinction between your app and the Oculus system (e.g., by mimicking any system-level feature, or introducing any feature that users would reasonably expect to be a system-level feature). Please note that our SDK Agreement also prohibits any such activities.
No trademarks of Oculus — including its name, logo, and those of its products or its partners’ products such as “Rift,” “Gear VR,” “Go,” or “Quest” — may appear anywhere in your app. The exceptions are:
The Oculus Brand site contains detailed information about how you may use the Oculus name and assets.