Oculus Quest

Introducing our first standalone, all-in-one, 6DOF VR headset with Oculus Touch.

Features

    Oculus Insight Tracking is a state-of-the-art inside-out tracking system that enables outward facing sensor architecture to capture, trace, and navigate physical spaces, delivering a greater sense of immersion, presence, and mobility in VR.
    Touch Controllers provide an intuitive and natural hand presence, and are compatible with everything you already know when it comes to developing for positionally-tracked, Oculus Touch controllers on Rift.
    All-In-One Next Gen Lenses with reduced glare and a wider field of view have integrated audio with no need for headphones, and deliver a fully immersive gaming experience with no setup or PC required.

Getting Started


Flexible Development Integrations and SDKs

Explore resources designed to accelerate your mobile VR development. Get started with out-of-the-box support from Unity and Unreal Engine, in addition to our native mobile SDK.

Get started with Native (Mobile SDK)

Get started with Unreal

Get started with Unity


Powerful Multi-Player and Social Solutions

Create dynamic multi-player and social experiences with the Oculus Platform SDK. Easily take advantage of our built-in solutions, including VoIP and P2P support, matchmaking, friends list, and Rooms. Boost engagement with leaderboards, achievements, and in-app purchases.

Get started with the Oculus Platform SDK

Learn more about Oculus Platform Solutions


High-End 3D Audio Resources

Optimized for peak performance, the Oculus Audio SDK integrates with Unity and Unreal, in addition to offering plugins for FMOD, Wwise, and Digital Audio Workstations. Create the most compelling and persuasive VR experiences possible with the help of our VR audio resources, including drop-in plugins to provide simple HRTF and room-modeling spatialization, plus guides on sound design, mixing scenes, distance modeling, and more.

Get started with the Oculus Audio SDK


Optimization and Performance Tools


To distribute your Quest app in the Oculus store, your app must meet performance requirements. As a result, you should understand how to evaluate your app’s performance and what factors can affect its performance. Please refer to these tools and analysis examples.


Publishing Access

All Oculus Quest developers must pass the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see:

Submitting Your App to the Oculus Quest Store

Store Requirements