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| ovrAvatarVector4f | baseColor ( ) Underlying base color for the material. |
| ovrAvatarMaterialMaskType | baseMaskType ( ) Mask type of the base color. |
| ovrAvatarVector4f | Parameters for the base mask type. |
| ovrAvatarVector4f | baseMaskAxis ( ) Axis used by some mask types. |
| ovrAvatarAssetID | Texture id for the base alpha mask (0 if unused) |
| ovrAvatarVector4f | UV scale and offset parameters for the alpha mask. |
| ovrAvatarAssetID | Texture id for the normal map (0 if unused) |
| ovrAvatarVector4f | UV scale and offset parameters for the normal map. |
| ovrAvatarAssetID | Texture id for the parallax map (0 if unused) |
| ovrAvatarVector4f | UV scale and offset parameters for the parallax map. |
| ovrAvatarAssetID | Texture id for the roughness map (0 if unused) |
| ovrAvatarVector4f | UV scale and offset parameters for the roughness map. |
| uint32_t | layerCount ( ) Number of layers. |
| ovrAvatarMaterialLayerState | layers ( ) State for each material layer. |