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Avatar 1.15 Reference Guide

ovrAvatarTextureAssetData Struct Reference

Texture Asset Data.

Data Fields

ovrAvatarTextureFormat
format ( )
Texture format type.
uint32_t
sizeX ( )
Texture X dimension.
uint32_t
sizeY ( )
Texture Y dimension.
uint32_t
Number of mipmap levels.
uint64_t
Texture buffer size.
const uint8_t *
Texture buffer.

Field Documentation

ovrAvatarTextureFormat ovrAvatarTextureAssetData::format ( )
Texture format type.
uint32_t ovrAvatarTextureAssetData::sizeX ( )
Texture X dimension.
uint32_t ovrAvatarTextureAssetData::sizeY ( )
Texture Y dimension.
uint32_t ovrAvatarTextureAssetData::mipCount ( )
Number of mipmap levels.
uint64_t ovrAvatarTextureAssetData::textureDataSize ( )
Texture buffer size.
const uint8_t* ovrAvatarTextureAssetData::textureData ( )
Texture buffer.
The documentation for this struct was generated from the following file: Include/OVR_Avatar.h