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Avatar 1.28 Reference Guide

ovrAvatarMeshAssetData Struct Reference

Mesh Asset Data.

Data Fields

uint32_t
Vertex Count.
const ovrAvatarMeshVertex *
Vertex Array.
uint32_t
Index Count.
const uint16_t *
Index Array.
ovrAvatarSkinnedMeshPose
Bind pose.

Field Documentation

uint32_t ovrAvatarMeshAssetData::vertexCount ( )
Vertex Count.
const ovrAvatarMeshVertex* ovrAvatarMeshAssetData::vertexBuffer ( )
Vertex Array.
uint32_t ovrAvatarMeshAssetData::indexCount ( )
Index Count.
const uint16_t* ovrAvatarMeshAssetData::indexBuffer ( )
Index Array.
ovrAvatarSkinnedMeshPose ovrAvatarMeshAssetData::skinnedBindPose ( )
Bind pose.
The documentation for this struct was generated from the following file: Include/OVR_Avatar.h