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Avatar 1.28 Reference Guide

ovrAvatarMeshVertex Struct Reference

Mesh Vertex.

Data Fields

float
x ( )
X component of the position.
float
y ( )
Y component of the position.
float
z ( )
Z component of the position.
float
nx ( )
X component of the normal.
float
ny ( )
Y component of the normal.
float
nz ( )
Z component of the normal.
float
tx ( )
X component of the tangent.
float
ty ( )
Y component of the tangent.
float
tz ( )
Z component of the tangent.
float
tw ( )
W component of the tangent.
float
u ( )
U component of texture coordinates.
float
v ( )
V component of texture coordinates.
uint8_t
Joint indices for skin weighting.
float
Blend weights for skin weighting.

Field Documentation

float ovrAvatarMeshVertex::x ( )
X component of the position.
float ovrAvatarMeshVertex::y ( )
Y component of the position.
float ovrAvatarMeshVertex::z ( )
Z component of the position.
float ovrAvatarMeshVertex::nx ( )
X component of the normal.
float ovrAvatarMeshVertex::ny ( )
Y component of the normal.
float ovrAvatarMeshVertex::nz ( )
Z component of the normal.
float ovrAvatarMeshVertex::tx ( )
X component of the tangent.
float ovrAvatarMeshVertex::ty ( )
Y component of the tangent.
float ovrAvatarMeshVertex::tz ( )
Z component of the tangent.
float ovrAvatarMeshVertex::tw ( )
W component of the tangent.
float ovrAvatarMeshVertex::u ( )
U component of texture coordinates.
float ovrAvatarMeshVertex::v ( )
V component of texture coordinates.
uint8_t ovrAvatarMeshVertex::blendIndices[4] ( )
Joint indices for skin weighting.
float ovrAvatarMeshVertex::blendWeights[4] ( )
Blend weights for skin weighting.
The documentation for this struct was generated from the following file: Include/OVR_Avatar.h