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Avatar 1.28 Reference Guide

ovrAvatarRenderPart_SkinnedMeshRender Struct Reference

Skinned Mesh object render information.

Data Fields

ovrAvatarTransform
Local transform for this render part.
uint32_t
Visibility flags,.
ovrAvatarAssetID
Asset id for this mesh.
ovrAvatarMaterialState
Material properties.
ovrAvatarSkinnedMeshPose
Pose for all the joints on this render part.

Field Documentation

ovrAvatarTransform ovrAvatarRenderPart_SkinnedMeshRender::localTransform ( )
Local transform for this render part.
uint32_t ovrAvatarRenderPart_SkinnedMeshRender::visibilityMask ( )
Visibility flags,.
ovrAvatarAssetID ovrAvatarRenderPart_SkinnedMeshRender::meshAssetID ( )
Asset id for this mesh.
ovrAvatarMaterialState ovrAvatarRenderPart_SkinnedMeshRender::materialState ( )
Material properties.
ovrAvatarSkinnedMeshPose ovrAvatarRenderPart_SkinnedMeshRender::skinnedPose ( )
Pose for all the joints on this render part.
The documentation for this struct was generated from the following file: Include/OVR_Avatar.h