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Avatar 1.28 Reference Guide

ovrAvatarRenderPart_SkinnedMeshRenderPBS Struct Reference

Skinned Mesh object with a physically based renderer.

Data Fields

ovrAvatarTransform
Local transform for this render part.
uint32_t
Visibility flags,.
ovrAvatarAssetID
Asset id for this mesh.
ovrAvatarAssetID
Albedo texture asset id.
ovrAvatarAssetID
Surface texture asset id.
ovrAvatarSkinnedMeshPose
Pose for all the joints on this render part.

Field Documentation

ovrAvatarTransform ovrAvatarRenderPart_SkinnedMeshRenderPBS::localTransform ( )
Local transform for this render part.
uint32_t ovrAvatarRenderPart_SkinnedMeshRenderPBS::visibilityMask ( )
Visibility flags,.
ovrAvatarAssetID ovrAvatarRenderPart_SkinnedMeshRenderPBS::meshAssetID ( )
Asset id for this mesh.
ovrAvatarAssetID ovrAvatarRenderPart_SkinnedMeshRenderPBS::albedoTextureAssetID ( )
Albedo texture asset id.
ovrAvatarAssetID ovrAvatarRenderPart_SkinnedMeshRenderPBS::surfaceTextureAssetID ( )
Surface texture asset id.
ovrAvatarSkinnedMeshPose ovrAvatarRenderPart_SkinnedMeshRenderPBS::skinnedPose ( )
Pose for all the joints on this render part.
The documentation for this struct was generated from the following file: Include/OVR_Avatar.h