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Avatar 1.31 Reference Guide
ovrAvatarMeshAssetDataV2 Struct Reference
Mesh Asset Data.
Data Fields
uint32_t
vertexCount
( )
Vertex Count.
const
ovrAvatarMeshVertexV2
*
vertexBuffer
( )
Vertex Array.
uint32_t
indexCount
( )
Index Count.
const uint16_t *
indexBuffer
( )
Index Array.
ovrAvatarSkinnedMeshPose
skinnedBindPose
( )
Bind pose.
Field Documentation
uint32_t ovrAvatarMeshAssetDataV2::vertexCount ( )
Vertex Count.
const ovrAvatarMeshVertexV2* ovrAvatarMeshAssetDataV2::vertexBuffer ( )
Vertex Array.
uint32_t ovrAvatarMeshAssetDataV2::indexCount ( )
Index Count.
const uint16_t* ovrAvatarMeshAssetDataV2::indexBuffer ( )
Index Array.
ovrAvatarSkinnedMeshPose ovrAvatarMeshAssetDataV2::skinnedBindPose ( )
Bind pose.
The documentation for this struct was generated from the following file: Include/OVR_Avatar.h