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| float | x ( ) X component of the position. |
| float | y ( ) Y component of the position. |
| float | z ( ) Z component of the position. |
| float | nx ( ) X component of the normal. |
| float | ny ( ) Y component of the normal. |
| float | nz ( ) Z component of the normal. |
| float | tx ( ) X component of the tangent. |
| float | ty ( ) Y component of the tangent. |
| float | tz ( ) Z component of the tangent. |
| float | tw ( ) W component of the tangent. |
| float | u ( ) U component of texture coordinates. |
| float | v ( ) V component of texture coordinates. |
| float | r ( ) r component of the color |
| float | g ( ) g component of the color |
| float | b ( ) b component of the color |
| float | a ( ) a component of the color |
| uint8_t | blendIndices ( ) Joint indices for skin weighting. |
| float | blendWeights ( ) Blend weights for skin weighting. |