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Avatar 1.31 Reference Guide

ovrAvatarSkinnedMeshPose Struct Reference

Pose for a skinned mesh object.

Data Fields

uint32_t
Number of joints in the joint hierarchy.
ovrAvatarTransform
Array of local transform from parent.
int
Array of indices of the parent joints.
const char *
Array of joint names.

Field Documentation

uint32_t ovrAvatarSkinnedMeshPose::jointCount ( )
Number of joints in the joint hierarchy.
ovrAvatarTransform ovrAvatarSkinnedMeshPose::jointTransform[OVR_AVATAR_MAXIMUM_JOINT_COUNT] ( )
Array of local transform from parent.
int ovrAvatarSkinnedMeshPose::jointParents[OVR_AVATAR_MAXIMUM_JOINT_COUNT] ( )
Array of indices of the parent joints.
const char* ovrAvatarSkinnedMeshPose::jointNames[OVR_AVATAR_MAXIMUM_JOINT_COUNT] ( )
Array of joint names.
The documentation for this struct was generated from the following file: Include/OVR_Avatar.h