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| enum | AngularUnits { AngularUnits.Radians = 0, AngularUnits.Degrees = 1 } |
| T | a ( ) |
Angle ( ) | |
| T | Get ( AngularUnits u ) |
| void | |
| int | Sign ( ) |
| T | Abs ( ) |
| bool | operator== ( const Angle & b ) |
| bool | operator!= ( const Angle & b ) |
| Angle & | operator+= ( const Angle & b ) |
| Angle & | operator+= ( const T & x ) |
| Angle | |
| Angle | operator+ ( const T & x ) |
| Angle & | operator-= ( const Angle & b ) |
| Angle & | operator-= ( const T & x ) |
| Angle | |
| Angle | operator- ( const T & x ) |
| T |
| void | FastFixRange ( ) |
| void | FixRange ( ) |