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| enum | Axis { } |
| enum | RotateDirection { } |
| enum | HandedSystem { HandedSystem.Handed_R = 1, HandedSystem.Handed_L = -1 } |
| enum | AxisDirection { AxisDirection.Axis_Up = 2, AxisDirection.Axis_Down = -2, AxisDirection.Axis_Right = 1, AxisDirection.Axis_Left = -1, AxisDirection.Axis_In = 3, AxisDirection.Axis_Out = -3 } |
| enum | StereoEye { } |
| Math< float > | Mathf ( ) |
| Math< double > | Mathd ( ) |
| Vector2< float > | Vector2f ( ) |
| Vector2< double > | Vector2d ( ) |
| Vector2< int > | Vector2i ( ) |
| Vector2< float > | Point2f ( ) |
| Vector2< double > | Point2d ( ) |
| Vector2< int > | Point2i ( ) |
| Vector3< float > | Vector3f ( ) |
| Vector3< double > | Vector3d ( ) |
| Vector3< int32_t > | Vector3i ( ) |
| Vector3< float > | Point3f ( ) |
| Vector3< double > | Point3d ( ) |
| Vector3< int32_t > | Point3i ( ) |
| Vector4< float > | Vector4f ( ) |
| Vector4< double > | Vector4d ( ) |
| Vector4< int > | Vector4i ( ) |
| Bounds3< float > | Bounds3f ( ) |
| Bounds3< double > | Bounds3d ( ) |
| Size< int > | Sizei ( ) |
| Size< unsigned > | Sizeu ( ) |
| Size< float > | Sizef ( ) |
| Size< double > | Sized ( ) |
| Rect< int > | Recti ( ) |
| Quat< float > | Quatf ( ) |
| Quat< double > | Quatd ( ) |
| Pose< float > | Posef ( ) |
| Pose< double > | Posed ( ) |
| Matrix4< float > | Matrix4f ( ) |
| Matrix4< double > | Matrix4d ( ) |
| Matrix3< float > | Matrix3f ( ) |
| Matrix3< double > | Matrix3d ( ) |
| Matrix2< float > | Matrix2f ( ) |
| Matrix2< double > | Matrix2d ( ) |
| SymMat3< float > | SymMat3f ( ) |
| SymMat3< double > | SymMat3d ( ) |
| Angle< float > | Anglef ( ) |
| Angle< double > | Angled ( ) |
| Plane< float > | Planef ( ) |
| Plane< double > | Planed ( ) |
| const T | |
| const T | |
| void | |
| float | RadToDegree ( float rad ) |
| double | RadToDegree ( double rad ) |
| float | DegreeToRad ( float deg ) |
| double | DegreeToRad ( double deg ) |
| T | Sqr ( T x ) |
| T | RcpSqrt ( const T f ) |
| T | Sign ( T x ) |
| float | Acos ( float x ) |
| double | Acos ( double x ) |
| float | Asin ( float x ) |
| double | Asin ( double x ) |
OVR_MATH_STATIC_ASSERT ( (sizeof(Posed)==sizeof(Quatd)+sizeof(Vector3d)) , "sizeof(Posed) failure" ) | |
OVR_MATH_STATIC_ASSERT ( (sizeof(Posef)==sizeof(Quatf)+sizeof(Vector3f)) , "sizeof(Posef) failure" ) | |
| Matrix3< T > | |
| Matrix3< T > | |
| Matrix4f | CreateProjection ( bool rightHanded, bool isOpenGL, FovPort fov, StereoEye eye, float zNear, float zFar, bool flipZ, bool farAtInfinity ) |
| Matrix4f | CreateOrthoSubProjection ( bool rightHanded, StereoEye eyeType, float tanHalfFovX, float tanHalfFovY, float unitsX, float unitsY, float distanceFromCamera, float interpupillaryDistance, Matrix4f const & projection, float zNear, float zFar, bool flipZ, bool farAtInfinity ) |
| ScaleAndOffset2D |