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Mobile 1.19 Reference Guide

ovrLayerProjection2 Struct Reference

ovrLayerProjection2 provides support for a typical world view layer.

Data Fields

ovrLayerHeader2
Header ( )
Header.Type must be VRAPI_LAYER_TYPE_PROJECTION2.
ovrRigidBodyPosef
ovrTextureSwapChain *
int
ovrMatrix4f
ovrRectf
struct ovrLayerProjection2::@2

Detailed Description

Note:
Any layer textures that are dynamic must be triple buffered.

Field Documentation

ovrLayerHeader2 ovrLayerProjection2::Header ( )
Header.Type must be VRAPI_LAYER_TYPE_PROJECTION2.
ovrRigidBodyPosef ovrLayerProjection2::HeadPose ( )
ovrTextureSwapChain* ovrLayerProjection2::ColorSwapChain ( )
int ovrLayerProjection2::SwapChainIndex ( )
ovrMatrix4f ovrLayerProjection2::TexCoordsFromTanAngles ( )
ovrRectf ovrLayerProjection2::TextureRect ( )
struct ovrLayerProjection2::@2 ovrLayerProjection2::Textures[VRAPI_FRAME_LAYER_EYE_MAX] ( )
The documentation for this struct was generated from the following file: Include/VrApi_Types.h