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| ovrTextureSwapChain * | Because OpenGL ES does not support clampToBorder, it is the application's responsibility to make sure that all mip levels of the primary eye texture have a black border that will show up when time warp pushes the texture partially off screen. |
| ovrTextureSwapChain * | |
| int | Index to the texture from the set that should be displayed. |
| ovrMatrix4f | Points on the screen are mapped by a distortion correction function into ( TanX, TanY, -1, 1 ) vectors that are transformed by this matrix to get ( S, T, Q, _ ) vectors that are looked up with texture2dproj() to get texels. |
| ovrRectf | TextureRect ( ) Only texels within this range should be drawn. |
| ovrRigidBodyPosef | HeadPose ( ) The tracking state for which ModelViewMatrix is correct. |
| unsigned char | Pad ( ) parameter. |
OVR_VRAPI_PADDING ( 4 ) |