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Unity 1.24 Reference Guide

OVRDebugInfo Class Reference

Shows debug information on a heads-up display.
MonoBehaviour inherited by OVRDebugInfo.

Private Data Fields

GameObject
GameObject
GameObject
GameObject
fps ( )
GameObject
ipd ( )
GameObject
fov ( )
GameObject
height ( )
GameObject
depth ( )
GameObject
GameObject
GameObject
texts ( )
string
string
strFPS ( )
string
strIPD ( )
string
strFOV ( )
string
string
string
string
float
Variables for FPS
float
accum ( )
int
frames ( )
float
bool
Managing for UI initialization
bool
float
offsetY ( )
UIs Y offset
float
Managing for rift detection UI
bool
Turn on / off VR variables

Private Member Functions

void
Awake ( )
Initialization
void
Update ( )
Updating VR variables and managing UI present
void
Initialize isInited value on OnDestroy
void
Initialize UI GameObjects
void
Update VR Variables
void
Update Strings
void
RiftPresentGUI ( GameObject guiMainOBj )
It's for rift present GUI
void
Updates the device detection.
GameObject
VariableObjectManager ( GameObject gameObject, string name, float posY, string str, int fontSize )
Object Manager for Variables
GameObject
ComponentComposition ( GameObject GO )
Component composition
void
Updates the IPD.
void
Updates the eye height offset.
void
Updates the eye depth offset.
void
Updates the FOV.
void
Updates resolution of eye texture
void
Updates latency values
void
Updates the FPS.

Object Data Documentation

GameObject OVRDebugInfo.debugUIManager ( )
GameObject OVRDebugInfo.debugUIObject ( )
GameObject OVRDebugInfo.riftPresent ( )
GameObject OVRDebugInfo.fps ( )
GameObject OVRDebugInfo.ipd ( )
GameObject OVRDebugInfo.fov ( )
GameObject OVRDebugInfo.height ( )
GameObject OVRDebugInfo.depth ( )
GameObject OVRDebugInfo.resolutionEyeTexture ( )
GameObject OVRDebugInfo.latencies ( )
GameObject OVRDebugInfo.texts ( )
string OVRDebugInfo.strRiftPresent ( )
string OVRDebugInfo.strFPS ( )
string OVRDebugInfo.strIPD ( )
string OVRDebugInfo.strFOV ( )
string OVRDebugInfo.strHeight ( )
string OVRDebugInfo.strDepth ( )
string OVRDebugInfo.strResolutionEyeTexture ( )
string OVRDebugInfo.strLatencies ( )
float OVRDebugInfo.updateInterval ( )
Variables for FPS
float OVRDebugInfo.accum ( )
int OVRDebugInfo.frames ( )
float OVRDebugInfo.timeLeft ( )
bool OVRDebugInfo.initUIComponent ( )
Managing for UI initialization
bool OVRDebugInfo.isInited ( )
float OVRDebugInfo.offsetY ( )
UIs Y offset
float OVRDebugInfo.riftPresentTimeout ( )
Managing for rift detection UI
bool OVRDebugInfo.showVRVars ( )
Turn on / off VR variables

Object Data Documentation

void OVRDebugInfo.Awake ( )
Initialization
void OVRDebugInfo.Update ( )
Updating VR variables and managing UI present
void OVRDebugInfo.OnDestroy ( )
Initialize isInited value on OnDestroy
void OVRDebugInfo.InitUIComponents ( )
Initialize UI GameObjects
void OVRDebugInfo.UpdateVariable ( )
Update VR Variables
void OVRDebugInfo.UpdateStrings ( )
Update Strings
void OVRDebugInfo.RiftPresentGUI ( GameObject guiMainOBj )
It's for rift present GUI
void OVRDebugInfo.UpdateDeviceDetection ( )
Updates the device detection.
GameObject OVRDebugInfo.VariableObjectManager ( GameObject gameObject, string name, float posY, string str, int fontSize )
Object Manager for Variables
gameobject for each Variable
GameObject OVRDebugInfo.ComponentComposition ( GameObject GO )
Component composition
Composed gameobject.
void OVRDebugInfo.UpdateIPD ( )
Updates the IPD.
void OVRDebugInfo.UpdateEyeHeightOffset ( )
Updates the eye height offset.
void OVRDebugInfo.UpdateEyeDepthOffset ( )
Updates the eye depth offset.
void OVRDebugInfo.UpdateFOV ( )
Updates the FOV.
void OVRDebugInfo.UpdateResolutionEyeTexture ( )
Updates resolution of eye texture
void OVRDebugInfo.UpdateLatencyValues ( )
Updates latency values
void OVRDebugInfo.UpdateFPS ( )
Updates the FPS.
The documentation for this class was generated from the following file: OVR/Scripts/Util/OVRDebugInfo.cs