This website uses cookies to improve our services and deliver relevant ads.
By interacting with this site, you agree to this use. For more information, see our Cookies Policy
| float | Acceleration ( ) The rate acceleration during movement. |
| float | Damping ( ) The rate of damping on movement. |
| float | The rate of additional damping when moving sideways or backwards. |
| float | JumpForce ( ) The force applied to the character when jumping. |
| float | RotationAmount ( ) The rate of rotation when using a gamepad. |
| float | RotationRatchet ( ) The rate of rotation when using the keyboard. |
| bool | HmdResetsY ( ) If true, reset the initial yaw of the player controller when the Hmd pose is recentered. |
| bool | HmdRotatesY ( ) If true, tracking data from a child OVRCameraRig will update the direction of movement. |
| float | GravityModifier ( ) Modifies the strength of gravity. |
| bool | useProfileData ( ) If true, each OVRPlayerController will use the player's physical height. |
| CharacterController | Controller ( ) |
| OVRCameraRig | CameraRig ( ) |
| float | MoveScale ( ) |
| Vector3 | MoveThrottle ( ) |
| float | FallSpeed ( ) |
| OVRPose | InitialPose ( ) |
| float | InitialYRotation ( ) |
| float | |
| float | |
| bool | |
| bool | |
| bool | prevHatLeft ( ) |
| bool | prevHatRight ( ) |
| float | SimulationRate ( ) |
| float | buttonRotation ( ) |
| void | UpdateController ( ) |
| void | UpdateMovement ( ) |
| void | UpdateTransform ( OVRCameraRig rig ) Invoked by OVRCameraRig's UpdatedAnchors callback. |
| bool | Jump ( ) Jump! Must be enabled manually. |
| void | Stop ( ) Stop this instance. |
| void | GetMoveScaleMultiplier ( ref float moveScaleMultiplier ) Gets the move scale multiplier. |
| void | SetMoveScaleMultiplier ( float moveScaleMultiplier ) Sets the move scale multiplier. |
| void | GetRotationScaleMultiplier ( ref float rotationScaleMultiplier ) Gets the rotation scale multiplier. |
| void | SetRotationScaleMultiplier ( float rotationScaleMultiplier ) Sets the rotation scale multiplier. |
| void | GetSkipMouseRotation ( ref bool skipMouseRotation ) Gets the allow mouse rotation. |
| void | SetSkipMouseRotation ( bool skipMouseRotation ) Sets the allow mouse rotation. |
| void | GetHaltUpdateMovement ( ref bool haltUpdateMovement ) Gets the halt update movement. |
| void | SetHaltUpdateMovement ( bool haltUpdateMovement ) Sets the halt update movement. |
| void | ResetOrientation ( ) Resets the player look rotation when the device orientation is reset. |