This website uses cookies to improve our services and deliver relevant ads.
By interacting with this site, you agree to this use. For more information, see our Cookies Policy
| int | OVROverlay texture required alpha = 0 border for avoiding artifacts |
| GameObject | ovrOverlayObj ( ) Destination OVROverlay target object |
| const int | Triple buffer the render target |
| int | overlayRTIndex ( ) |
| IntPtr [] | |
| RenderTexture [] | overlayRTChain ( ) |
| RenderTexture | srcRT ( ) |
| Camera | ownerCamera ( ) |
| void | Reconstruct render texture chain if ownerCamera's targetTexture was changed |
| void | Triple buffer the textures applying to overlay |
| void | Start ( ) |
| void | OnPostRender ( ) Copy camera's render target to triple buffered texture array and send it to OVROverlay object |