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Unity 1.24 Reference Guide

OVRDisplay::EyeRenderDesc Struct Reference

Specifies the size and field-of-view for one eye texture.

Data Fields

Vector2
The horizontal and vertical size of the texture.
Vector2
fov ( )
The angle of the horizontal and vertical field of view in degrees.

Field Documentation

Vector2 OVRDisplay.EyeRenderDesc.resolution ( )
The horizontal and vertical size of the texture.
Vector2 OVRDisplay.EyeRenderDesc.fov ( )
The angle of the horizontal and vertical field of view in degrees.
The documentation for this struct was generated from the following file: OVR/Scripts/OVRDisplay.cs