| KeyCode | quitKey ( ) The key that quits the application. |
| Texture | fadeInTexture ( ) An optional texture that appears before the menu fades in. |
| float | Controls how quickly the player's speed and rotation change based on input. |
| string | layerName ( ) We can set the layer to be anything we want to, this allows a specific camera to render it. |
| OVRPlayerController | playerController ( ) |
| OVRCameraRig | cameraController ( ) |
| bool | visionMode ( ) |
| OVRGridCube | gridCube ( ) |
| void | Awake ( ) Awake this instance. |
| void | Start ( ) Start this instance. |
| void | Update ( ) Update this instance. |
| void | UpdateVisionMode ( ) Updates the vision mode. |
| void | Updates the speed and rotation scale multiplier. |
| void | Recenter pose |