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| float | fadeTime ( ) |
| Color | fadeColor ( ) |
| bool | fadeOnStart ( ) |
| float | uiFadeAlpha ( ) |
| MeshRenderer | fadeRenderer ( ) |
| MeshFilter | fadeMesh ( ) |
| Material | fadeMaterial ( ) |
| bool | isFading ( ) |
| float | currentAlpha ( ) [Get] |
| void | Awake ( ) |
| void | OnLevelFinishedLoading ( int level ) Starts a fade in when a new level is loaded |
| void | Start ( ) Automatically starts a fade in |
| void | OnEnable ( ) |
| void | OnDestroy ( ) Cleans up the fade material |
| IEnumerator | Fades alpha from 1.0 to 0.0 |
| void | SetMaterialAlpha ( ) Update material alpha. |
| void | FadeOut ( ) Start a fade out |
| void | SetUIFade ( float level ) Set the UI fade level - fade due to UI in foreground |
| void | SetFadeLevel ( float level ) Override current fade level |