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Unity 1.25 Reference Guide

OVRTrackedRemote Class Reference

Simple helper script that conditionally enables rendering of a controller if it is connected.
MonoBehaviour inherited by OVRTrackedRemote.

Data Fields

GameObject
The root GameObject that represents the GearVr Controller model.
GameObject
The root GameObject that represents the Oculus Go Controller model.
OVRInput.Controller
The controller that determines whether or not to enable rendering of the controller model.

Private Data Fields

bool
bool
bool

Private Member Functions

void
Start ( )
void
Update ( )

Field Documentation

GameObject OVRTrackedRemote.m_modelGearVrController ( )
The root GameObject that represents the GearVr Controller model.
GameObject OVRTrackedRemote.m_modelOculusGoController ( )
The root GameObject that represents the Oculus Go Controller model.
OVRInput.Controller OVRTrackedRemote.m_controller ( )
The controller that determines whether or not to enable rendering of the controller model.

Object Data Documentation

bool OVRTrackedRemote.m_isOculusGo ( )
bool OVRTrackedRemote.m_prevControllerConnected ( )
bool OVRTrackedRemote.m_prevControllerConnectedCached ( )

Object Data Documentation

void OVRTrackedRemote.Start ( )
void OVRTrackedRemote.Update ( )
The documentation for this class was generated from the following file: OVR/Scripts/Util/OVRTrackedRemote.cs