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Unity 1.26 Reference Guide

OVRInput::OVRControllerGamepadMac Class Reference

OVRInput.OVRControllerBase inherited by OVRInput::OVRControllerGamepadMac.

Private Data Fields

bool
const string
DllName ( )

Public Member Functions

override Controller
Update ( )
override void
override void
override void
override void
override void
override void
SetControllerVibration ( float frequency, float amplitude )

Private Member Functions

bool
bool
bool
float
bool
bool
OVR_GamepadController_SetVibration ( int node, float strength, float frequency )

Object Data Documentation

enum OVRInput::OVRControllerGamepadMac.AxisGPC
An axis on the gamepad.
Enumerator
None= -1
LeftXAxis= 0
LeftYAxis
RightXAxis
RightYAxis
LeftTrigger
RightTrigger
DPad_X_Axis
DPad_Y_Axis
Max

Member Enumeration Documentation

enum OVRInput::OVRControllerGamepadMac.ButtonGPC
A button on the gamepad.
Enumerator
None= -1
A= 0
B
X
Y
Up
Down
Left
Right
Start
Back
LStick
RStick
LeftShoulder
RightShoulder
Max

Object Data Documentation

bool OVRInput.OVRControllerGamepadMac.initialized ( )
const string OVRInput.OVRControllerGamepadMac.DllName ( )

Member Function Documentation

OVRInput.OVRControllerGamepadMac.OVRControllerGamepadMac ( )
override Controller OVRInput.OVRControllerGamepadMac.Update ( )
override void OVRInput.OVRControllerGamepadMac.ConfigureButtonMap ( )
override void OVRInput.OVRControllerGamepadMac.ConfigureTouchMap ( )
override void OVRInput.OVRControllerGamepadMac.ConfigureNearTouchMap ( )
override void OVRInput.OVRControllerGamepadMac.ConfigureAxis1DMap ( )
override void OVRInput.OVRControllerGamepadMac.ConfigureAxis2DMap ( )
override void OVRInput.OVRControllerGamepadMac.SetControllerVibration ( float frequency, float amplitude )

Object Data Documentation

OVRInput.OVRControllerGamepadMac.~OVRControllerGamepadMac ( )
static bool OVRInput.OVRControllerGamepadMac.OVR_GamepadController_Initialize ( )
static bool OVRInput.OVRControllerGamepadMac.OVR_GamepadController_Destroy ( )
static bool OVRInput.OVRControllerGamepadMac.OVR_GamepadController_Update ( )
static float OVRInput.OVRControllerGamepadMac.OVR_GamepadController_GetAxis ( int axis )
static bool OVRInput.OVRControllerGamepadMac.OVR_GamepadController_GetButton ( int button )
static bool OVRInput.OVRControllerGamepadMac.OVR_GamepadController_SetVibration ( int node, float strength, float frequency )
The documentation for this class was generated from the following file: Oculus/VR/Scripts/OVRInput.cs