Unity 1.26 Reference Guide

OVRPose Struct Reference

An affine transformation built from a Unity position and orientation.

Properties

static OVRPose
identity ( ) [Get]
A pose with no translation or rotation.

Data Fields

Vector3
The position.
Quaternion
The orientation.

Public Member Functions

override bool
Equals ( System.Object obj )
override int
OVRPose
Inverse ( )
Computes the inverse of the given pose.

Static Public Member Functions

static bool
static bool
static OVRPose
operator* ( OVRPose lhs, OVRPose rhs )
Multiplies two poses.

Object Data

OVRPose
flipZ ( )
Converts the pose from left- to right-handed or vice-versa.
OVRPlugin.Posef
ToPosef ( )

Property Documentation

OVRPose OVRPose.identity ( )
A pose with no translation or rotation.

Field Documentation

Vector3 OVRPose.position ( )
The position.
Quaternion OVRPose.orientation ( )
The orientation.

Member Function Documentation

override bool OVRPose.Equals ( System.Object obj )
override int OVRPose.GetHashCode ( )
OVRPose OVRPose.Inverse ( )
Computes the inverse of the given pose.

Static Member Function Documentation

static bool OVRPose.operator== ( OVRPose x, OVRPose y )
static bool OVRPose.operator!= ( OVRPose x, OVRPose y )
static OVRPose OVRPose.operator* ( OVRPose lhs, OVRPose rhs )
Multiplies two poses.

Object Data Documentation

OVRPose OVRPose.flipZ ( )
Converts the pose from left- to right-handed or vice-versa.
OVRPlugin.Posef OVRPose.ToPosef ( )
The documentation for this struct was generated from the following file: Oculus/VR/Scripts/OVRCommon.cs