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| enum | NodeStatePropertyType { NodeStatePropertyType.Acceleration , NodeStatePropertyType.AngularAcceleration , NodeStatePropertyType.Velocity , NodeStatePropertyType.AngularVelocity } |
| bool | |
| EyeRenderDesc [] | eyeDescs ( ) |
| bool | |
| int |
| System.Action | RecenteredPose ( ) Occurs when the head pose is reset. |
| Vector3 | acceleration ( ) [Get] Gets the current linear acceleration of the head. |
| Vector3 | angularAcceleration ( ) [Get] Gets the current angular acceleration of the head in radians per second per second about each axis. |
| Vector3 | velocity ( ) [Get] Gets the current linear velocity of the head in meters per second. |
| Vector3 | angularVelocity ( ) [Get] Gets the current angular velocity of the head in radians per second about each axis. |
| LatencyData | latency ( ) [Get] Gets the current measured latency values. |
| float | appFramerate ( ) [Get] Gets application's frame rate reported by oculus plugin |
| int | recommendedMSAALevel ( ) [Get] Gets the recommended MSAA level for optimal quality/performance the current device. |
| float [] | displayFrequenciesAvailable ( ) [Get] Gets the list of available display frequencies supported by this hardware. |
| float | displayFrequency ( ) [Get] Gets and sets the current display frequency. |
OVRDisplay ( ) Creates an instance of OVRDisplay. | |
| void | Update ( ) Updates the internal state of the OVRDisplay. |
| void | RecenterPose ( ) Recenters the head pose. |
| EyeRenderDesc | GetEyeRenderDesc ( UnityEngine.VR.VRNode eye ) Gets the resolution and field of view for the given eye. |
| void | UpdateTextures ( ) |
| void | ConfigureEyeDesc ( UnityEngine.VR.VRNode eye ) |