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Unity 1.30 Reference Guide

OVRTracker::Frustum Struct Reference

The (symmetric) visible area in front of the sensor.

Data Fields

float
nearZ ( )
The sensor's minimum supported distance to the HMD.
float
farZ ( )
The sensor's maximum supported distance to the HMD.
Vector2
fov ( )
The sensor's horizontal and vertical fields of view in degrees.

Field Documentation

float OVRTracker.Frustum.nearZ ( )
The sensor's minimum supported distance to the HMD.
float OVRTracker.Frustum.farZ ( )
The sensor's maximum supported distance to the HMD.
Vector2 OVRTracker.Frustum.fov ( )
The sensor's horizontal and vertical fields of view in degrees.
The documentation for this struct was generated from the following file: Oculus/VR/Scripts/OVRTracker.cs