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| enum | Node { Node.HandLeft = OVRPlugin.Node.HandLeft, Node.HandRight = OVRPlugin.Node.HandRight, Node.Head = OVRPlugin.Node.Head } Specifies a tracked node that can be queried through the boundary system. |
| enum | BoundaryType { BoundaryType.OuterBoundary = OVRPlugin.BoundaryType.OuterBoundary, BoundaryType.PlayArea = OVRPlugin.BoundaryType.PlayArea } Specifies a boundary type surface. |
| static int | |
| static OVRNativeBuffer | |
| static float [] |
| List< Vector3 > |
| bool | GetConfigured ( ) Returns true if the boundary system is currently configured with valid boundary data. |
| OVRBoundary.BoundaryTestResult | Returns the results of testing a tracked node against the specified boundary type. |
| OVRBoundary.BoundaryTestResult | Returns the results of testing a 3d point against the specified boundary type. |
| void | SetLookAndFeel ( OVRBoundary.BoundaryLookAndFeel lookAndFeel ) Requests that the visual look and feel of the boundary system be changed as specified. |
| void | ResetLookAndFeel ( ) Resets the visual look and feel of the boundary system to the initial system settings. |
| Vector3 [] | GetGeometry ( OVRBoundary.BoundaryType boundaryType ) Returns an array of 3d points (in clockwise order) that define the specified boundary type. |
| Vector3 | GetDimensions ( OVRBoundary.BoundaryType boundaryType ) Returns a vector that indicates the spatial dimensions of the specified boundary type. |
| bool | GetVisible ( ) Returns true if the boundary system is currently visible. |
| void | SetVisible ( bool value ) Requests that the boundary system visibility be set to the specified value. |