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| GameObject | debugUIManager ( ) |
| GameObject | debugUIObject ( ) |
| GameObject | riftPresent ( ) |
| GameObject | fps ( ) |
| GameObject | ipd ( ) |
| GameObject | fov ( ) |
| GameObject | height ( ) |
| GameObject | depth ( ) |
| GameObject | |
| GameObject | latencies ( ) |
| GameObject | texts ( ) |
| string | strRiftPresent ( ) |
| string | strFPS ( ) |
| string | strIPD ( ) |
| string | strFOV ( ) |
| string | strHeight ( ) |
| string | strDepth ( ) |
| string | |
| string | strLatencies ( ) |
| float | updateInterval ( ) Variables for FPS |
| float | accum ( ) |
| int | frames ( ) |
| float | timeLeft ( ) |
| bool | initUIComponent ( ) Managing for UI initialization |
| bool | isInited ( ) |
| float | offsetY ( ) UIs Y offset |
| float | Managing for rift detection UI |
| bool | showVRVars ( ) Turn on / off VR variables |
| void | Awake ( ) Initialization |
| void | Update ( ) Updating VR variables and managing UI present |
| void | OnDestroy ( ) Initialize isInited value on OnDestroy |
| void | InitUIComponents ( ) Initialize UI GameObjects |
| void | UpdateVariable ( ) Update VR Variables |
| void | UpdateStrings ( ) Update Strings |
| void | RiftPresentGUI ( GameObject guiMainOBj ) It's for rift present GUI |
| void | Updates the device detection. |
| GameObject | Object Manager for Variables |
| GameObject | ComponentComposition ( GameObject GO ) Component composition |
| void | UpdateIPD ( ) Updates the IPD. |
| void | Updates the eye height offset. |
| void | Updates the eye depth offset. |
| void | UpdateFOV ( ) Updates the FOV. |
| void | Updates resolution of eye texture |
| void | Updates latency values |
| void | UpdateFPS ( ) Updates the FPS. |