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| enum | TrackingOrigin { TrackingOrigin.EyeLevel = OVRPlugin.TrackingOrigin.EyeLevel, TrackingOrigin.FloorLevel = OVRPlugin.TrackingOrigin.FloorLevel } |
| enum | EyeTextureFormat { EyeTextureFormat.Default = OVRPlugin.EyeTextureFormat.Default, EyeTextureFormat.R16G16B16A16_FP = OVRPlugin.EyeTextureFormat.R16G16B16A16_FP, EyeTextureFormat.R11G11B10_FP = OVRPlugin.EyeTextureFormat.R11G11B10_FP } |
| enum | TiledMultiResLevel { TiledMultiResLevel.Off = OVRPlugin.TiledMultiResLevel.Off, TiledMultiResLevel.LMSLow = OVRPlugin.TiledMultiResLevel.LMSLow, TiledMultiResLevel.LMSMedium = OVRPlugin.TiledMultiResLevel.LMSMedium, TiledMultiResLevel.LMSHigh = OVRPlugin.TiledMultiResLevel.LMSHigh, TiledMultiResLevel.LMSHighTop = OVRPlugin.TiledMultiResLevel.LMSHighTop } |
| enum | XRDevice { } |
| static OVRManager | instance ( ) [Get] Gets the singleton instance. |
| static OVRDisplay | display ( ) [Get] Gets a reference to the active display. |
| static OVRTracker | tracker ( ) [Get] Gets a reference to the active sensor. |
| static OVRBoundary | boundary ( ) [Get] Gets a reference to the active boundary system. |
| static OVRProfile | profile ( ) [Get] Gets the current profile, which contains information about the user's settings and body dimensions. |
| static bool | isHmdPresent ( ) [Get] If true, a head-mounted display is connected and present. |
| static string | audioOutId ( ) [Get] Gets the audio output device identifier. |
| static string | audioInId ( ) [Get] Gets the audio input device identifier. |
| static bool | hasVrFocus ( ) [Get] If true, the app has VR Focus. |
| static bool | hasInputFocus ( ) [Get] If true, the app has Input Focus. |
| bool | chromatic ( ) [Get] If true, chromatic de-aberration will be applied, improving the image at the cost of texture bandwidth. |
| bool | monoscopic ( ) [Get] |
| Vector3 | headPoseRelativeOffsetRotation ( ) [Get] |
| Vector3 | headPoseRelativeOffsetTranslation ( ) [Get] |
| int | vsyncCount ( ) [Get] The number of expected display frames per rendered frame. |
| static float | batteryLevel ( ) [Get] Gets the current battery level. |
| static float | batteryTemperature ( ) [Get] Gets the current battery temperature. |
| static int | batteryStatus ( ) [Get] Gets the current battery status. |
| static float | volumeLevel ( ) [Get] Gets the current volume level. |
| static int | cpuLevel ( ) [Get] Gets or sets the current CPU performance level (0-2). |
| static int | gpuLevel ( ) [Get] Gets or sets the current GPU performance level (0-2). |
| static bool | isPowerSavingActive ( ) [Get] If true, the CPU and GPU are currently throttled to save power and/or reduce the temperature. |
| static EyeTextureFormat | eyeTextureFormat ( ) [Get] Gets or sets the eye texture format. |
| static bool | tiledMultiResSupported ( ) [Get] Gets if tiled-based multi-resolution technique is supported This feature is only supported on QCOMM-based Android devices |
| static TiledMultiResLevel | tiledMultiResLevel ( ) [Get] Gets or sets the tiled-based multi-resolution level This feature is only supported on QCOMM-based Android devices |
| static bool | gpuUtilSupported ( ) [Get] Gets if the GPU Utility is supported This feature is only supported on QCOMM-based Android devices |
| static float | gpuUtilLevel ( ) [Get] Gets the GPU Utilised Level (0.0 - 1.0) This feature is only supported on QCOMM-based Android devices |
| OVRManager.TrackingOrigin | trackingOriginType ( ) [Get] Defines the current tracking origin type. |
| bool | reorientHMDOnControllerRecenter ( ) [Get] Defines the recentering mode specified in the tooltip above. |
| bool | isSupportedPlatform ( ) [Get] True if the current platform supports virtual reality. |
| bool | isUserPresent ( ) [Get] True if the user is currently wearing the display. |
| static System.Version | utilitiesVersion ( ) [Get] |
| static System.Version | pluginVersion ( ) [Get] |
| static System.Version | sdkVersion ( ) [Get] |
| static OVRProfile | _profile ( ) |
| static bool | |
| static bool | _isHmdPresent ( ) |
| static bool | _wasHmdPresent ( ) |
| static bool | |
| static bool | _hasVrFocus ( ) |
| static bool | _hadVrFocus ( ) |
| static bool | _hadInputFocus ( ) |
| static Vector3 | |
| static Vector3 | |
| static Vector3 | |
| static Vector3 | |
| static bool | |
| static bool | _isUserPresent ( ) |
| static bool | _wasUserPresent ( ) |
| static bool | |
| static bool | |
| static string | prevAudioOutId ( ) |
| static string | prevAudioInId ( ) |
| static bool |
| IEnumerable< Camera > | disabledCameras ( ) |
| float | prevTimeScale ( ) |
| bool | _monoscopic ( ) If true, both eyes will see the same image, rendered from the center eye pose, saving performance. |
| Vector3 | Set the relative offset rotation of head poses |
| Vector3 | Set the relative offset translation of head poses |
| OVRManager.TrackingOrigin | |
| bool | |
| bool |
| static Action | HMDAcquired ( ) Occurs when an HMD attached. |
| static Action | HMDLost ( ) Occurs when an HMD detached. |
| static Action | HMDMounted ( ) Occurs when an HMD is put on the user's head. |
| static Action | HMDUnmounted ( ) Occurs when an HMD is taken off the user's head. |
| static Action | VrFocusAcquired ( ) Occurs when VR Focus is acquired. |
| static Action | VrFocusLost ( ) Occurs when VR Focus is lost. |
| static Action | Occurs when Input Focus is acquired. |
| static Action | InputFocusLost ( ) Occurs when Input Focus is lost. |
| static Action | AudioOutChanged ( ) Occurs when the active Audio Out device has changed and a restart is needed. |
| static Action | AudioInChanged ( ) Occurs when the active Audio In device has changed and a restart is needed. |
| static Action | TrackingAcquired ( ) Occurs when the sensor gained tracking. |
| static Action | TrackingLost ( ) Occurs when the sensor lost tracking. |
| static Action | HSWDismissed ( ) Occurs when Health & Safety Warning is dismissed. |
| bool | queueAhead ( ) If true, distortion rendering work is submitted a quarter-frame early to avoid pipeline stalls and increase CPU-GPU parallelism. |
| bool | If true, Unity will use the optimal antialiasing level for quality/performance on the current hardware. |
| bool | If true, dynamic resolution will be enabled |
| float | minRenderScale ( ) Min RenderScale the app can reach under adaptive resolution mode ( enableAdaptiveResolution = true ); |
| float | maxRenderScale ( ) Max RenderScale the app can reach under adaptive resolution mode ( enableAdaptiveResolution = true ); |
| int | profilerTcpPort ( ) The TCP listening port of Oculus Profiler Service, which will be activated in Debug/Developerment builds When the app is running on editor or device, open "Tools/Oculus/Oculus Profiler Panel" to view the realtime system metrics |
| bool | If true, head tracking will affect the position of each OVRCameraRig's cameras. |
| bool | If true, head tracking will affect the rotation of each OVRCameraRig's cameras. |
| bool | If true, the distance between the user's eyes will affect the position of each OVRCameraRig's cameras. |
| bool | If true, each scene load will cause the head pose to reset. |
| bool | AllowRecenter ( ) If true, the Reset View in the universal menu will cause the pose to be reset. |
| static string | |
| static string | |
| static XRDevice | loadedXRDevice ( ) |
| static string |
| static bool | Adaptive Resolution is based on Unity engine's renderViewportScale/eyeTextureResolutionScale feature But renderViewportScale was broken in an array of Unity engines, this function help to filter out those broken engines |
| static void | Sets the Color Scale and Offset which is commonly used for effects like fade-to-black. |
| static void | Specifies OpenVR pose local to tracking space |
| static OVRPose | GetOpenVRControllerOffset ( Node hand ) Specifies the pose offset required to make an OpenVR controller's reported pose match the virtual pose. |
| static void |
| static bool |
| void | Awake ( ) |
| void | |
| void | Initialize ( ) |
| void | Update ( ) |
| Camera | FindMainCamera ( ) |
| void | OnDisable ( ) |
| void | LateUpdate ( ) |
| void | FixedUpdate ( ) |
| void | ReturnToLauncher ( ) Leaves the application/game and returns to the launcher/dashboard |