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| enum | InputMode { } |
| Transform | rayTransform ( ) |
| OVRCursor | m_Cursor ( ) |
| OVRInput.Button | |
| KeyCode | gazeClickKey ( ) |
| bool | |
| bool | |
| float | |
| bool | useSwipeScroll ( ) |
| float | |
| float | swipeDragScale ( ) |
| bool | InvertSwipeXAxis ( ) |
| OVRRaycaster | |
| float |
| float | |
| float | m_NextAction ( ) |
| Vector2 | |
| Vector2 | m_MousePosition ( ) |
| string | m_HorizontalAxis ( ) |
| string | m_VerticalAxis ( ) Name of the vertical axis for movement (if axis events are used). |
| string | m_SubmitButton ( ) Name of the submit button. |
| string | m_CancelButton ( ) Name of the submit button. |
| float | |
| bool | |
| readonly MouseState | m_MouseState ( ) |
| InputMode | inputMode ( ) [Get] |
| bool | allowActivationOnMobileDevice ( ) [Get] |
| float | inputActionsPerSecond ( ) [Get] |
| string | horizontalAxis ( ) [Get] Name of the horizontal axis for movement (if axis events are used). |
| string | verticalAxis ( ) [Get] Name of the vertical axis for movement (if axis events are used). |
| string | submitButton ( ) [Get] |
| string | cancelButton ( ) [Get] |
| Dictionary< int, OVRPointerEventData > |
OVRInputModule ( ) | |
| void | Convenience function for cloning PointerEventData |
| new void | Convenience function for cloning PointerEventData |
| bool | |
| new void | ClearSelection ( ) Clear pointer state for both types of pointer |
| MouseState | State for a pointer controlled by a world space ray. |
| MouseState | Get state for pointer which is a pointer moving in world space across the surface of a world space canvas. |
| Vector2 | |
| override void | ProcessDrag ( PointerEventData pointerEvent ) Exactly the same as the code from PointerInputModule, except that we call our own IsPointerMoving. |
| PointerEventData.FramePressState | Get state of button corresponding to gaze pointer |
| Vector2 | Get extra scroll delta from gamepad |
| override void | UpdateModule ( ) |
| override bool | |
| override bool | |
| override void | ActivateModule ( ) |
| override void | DeactivateModule ( ) |
| override void | Process ( ) Process this InputModule. |
| bool | Process submit keys. |
| bool | AllowMoveEventProcessing ( float time ) |
| Vector2 | GetRawMoveVector ( ) |
| bool | Process keyboard events. |
| bool | |
| void | ProcessMousePress ( MouseButtonEventData data ) Process the current mouse press. |
| void | ProcessMouseEvent ( MouseState mouseData ) Process all mouse events. |
| bool | ShouldStartDrag ( PointerEventData pointerEvent ) New version of ShouldStartDrag implemented first in PointerInputModule. |
| static bool | Decide if mouse events need to be processed this frame. |
| static Vector3 | GetRectTransformNormal ( RectTransform rectTransform ) For RectTransform, calculate it's normal in world space |
| static bool | IsPointerMoving ( PointerEventData pointerEvent ) The purpose of this function is to allow us to switch between using the standard IsPointerMoving method for mouse driven pointers, but to always return true when it's a ray based pointer. |