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Unity 1.36 Reference Guide

OVRDisplay::EyeRenderDesc Struct Reference

Specifies the size and field-of-view for one eye texture.

Data Fields

Vector2
The horizontal and vertical size of the texture.
Vector2
fov ( )
The angle of the horizontal and vertical field of view in degrees.
EyeFov
fullFov ( )
The full information of field of view in degrees.

Field Documentation

Vector2 OVRDisplay.EyeRenderDesc.resolution ( )
The horizontal and vertical size of the texture.
Vector2 OVRDisplay.EyeRenderDesc.fov ( )
The angle of the horizontal and vertical field of view in degrees.
For Symmetric FOV interface compatibility Note this includes the fov angle from both sides
EyeFov OVRDisplay.EyeRenderDesc.fullFov ( )
The full information of field of view in degrees.
When Asymmetric FOV isn't enabled, this returns the maximum fov angle
The documentation for this struct was generated from the following file: Oculus/VR/Scripts/OVRDisplay.cs