bool | alreadyUpdated ( ) |
bool | |
bool | |
Transform | m_gripTransform ( ) |
Collider [] | m_grabVolumes ( ) |
OVRInput.Controller | m_controller ( ) |
Transform | |
GameObject | m_player ( ) |
bool | |
Vector3 | m_lastPos ( ) |
Quaternion | m_lastRot ( ) |
Quaternion | |
Vector3 | |
float | m_prevFlex ( ) |
OVRGrabbable | m_grabbedObj ( ) |
Vector3 | |
Quaternion | |
Dictionary< OVRGrabbable, int > | m_grabCandidates ( ) |
bool |
OVRGrabbable | grabbedObject ( ) [Get] The currently grabbed object. |
void | ForceRelease ( OVRGrabbable grabbable ) |
void | Update ( ) |
void | FixedUpdate ( ) |
void | Awake ( ) |
void | Start ( ) |
void | CheckForGrabOrRelease ( float prevFlex ) |
void | GrabBegin ( ) |
void | |
void | GrabEnd ( ) |
void | |
void | GrabVolumeEnable ( bool enabled ) |
void | OffhandGrabbed ( OVRGrabbable grabbable ) |
void |
void | OnUpdatedAnchors ( ) |
void | OnDestroy ( ) |
void | OnTriggerEnter ( Collider otherCollider ) |
void | OnTriggerExit ( Collider otherCollider ) |