RemainActiveWhile[Get] | |
int | Returns the index of the step in _stepsToActivate whose conditions are waiting to be activated. |
bool | Active[Get] |
void | SetTimeProvider ( Func< float > timeProvider ) Sets a function that returns the current time in seconds. |
void | InjectOptionalStepsToActivate ( ActivationStep[] stepsToActivate ) |
void | InjectOptionalRemainActiveWhile ( IActiveState activeState ) |
void | InjectOptionalTimeProvider ( Func< float > timeProvider ) |
IActiveState Oculus.Interaction.PoseDetection.Sequence.RemainActiveWhile |
---|
No description available.
|
int Oculus.Interaction.PoseDetection.Sequence.CurrentActivationStep |
---|
Returns the index of the step in _stepsToActivate whose conditions are waiting to be activated. If Active is true, this value will be set to the size of _stepsToActivate. If _stepsToActivate has no steps, this property will be 0. |
bool Oculus.Interaction.PoseDetection.Sequence.Active |
---|
No description available.
|
void Oculus.Interaction.PoseDetection.Sequence.SetTimeProvider ( Func< float > timeProvider ) |
---|
Sets a function that returns the current time in seconds. |
void Oculus.Interaction.PoseDetection.Sequence.InjectOptionalStepsToActivate ( ActivationStep[] stepsToActivate ) |
---|
No description available.
|
void Oculus.Interaction.PoseDetection.Sequence.InjectOptionalRemainActiveWhile ( IActiveState activeState ) |
---|
No description available.
|
void Oculus.Interaction.PoseDetection.Sequence.InjectOptionalTimeProvider ( Func< float > timeProvider ) |
---|
No description available.
|
virtual void Oculus.Interaction.PoseDetection.Sequence.Awake ( ) |
---|
No description available.
|
virtual void Oculus.Interaction.PoseDetection.Sequence.Start ( ) |
---|
No description available.
|
virtual void Oculus.Interaction.PoseDetection.Sequence.Update ( ) |
---|
No description available.
|