Get Started

Here are a collection of demos and resources highlighting the possibilities enabled by WebVR.

React VR library

React VR is now open source. Create immersive, interactive content that can reach billions, with JavaScript and React.

Key Advantages:
  • Faster iteration by using web technology and workflows
  • Learn once, write anywhere—use the same code to drive content across all platforms
  • Debugging within the browser
  • Best practices built into the framework
  • Deep integration with Facebook News Feed for maximum distribution

Oculus Browser

The best way to discover, enjoy, and share WebVR content without ever taking off your headset. Made from the ground up for VR, the Oculus Browser is optimized for performance, designed for navigation and input in VR, and tightly integrated with Oculus Home.

  • Improved text, image, and video clarity
  • High-performing with reduced overheating
  • Web-optimized keyboard with over 1000 emojis
  • Seamless deep-linking across Oculus Home
  • Direct 360 video playback


Explore these real-world examples and projects using WebVR.

Partner Projects

Go behind-the-scenes with Airbnb and Vizor.

Immersive experiences powered by the web

Use existing web technologies to create interactive VR experiences that can be enjoyed across multiple platforms. Content built with the new WebVR standard delivers an immersive experience in VR and is also compatible with all modern web browsers on PC and mobile.

Accessible for all developers

By leveraging existing and familiar web libraries, any JavaScript developer can build compelling VR content without the need for native app development or game engine experience.

Incredible reach and engagement

The same piece of content can now be shared with billions of people across mobile, web, and VR. Swap out static 2D content with interactive 360 experiences!

Drive adoption of existing VR content

In addition to using a cubemap or 2D video, VR developers can create instant-on previews of their games and apps and share them with a massive online audience both in and out of VR.