With WebXR and Oculus Browser, you can leverage standard web technologies to create interactive, immersive content to reach your target audience across web, mobile, and VR devices.
If you’re ready to get started developing WebXR experiences, see the Oculus Browser Get Started page, or check out the following Facebook Connect presentation. It provides a status update on the WebXR Platform, along with info on recent and upcoming enhancements like Progressive Web Apps (PWAs), hand tracking, and the latest video decoding optimizations.
Oculus Browser is the best way to discover, enjoy, and share VR experiences from the web.
Designed from the ground up for virtual reality, Oculus Browser supports the latest immersive web standards, 3D/360 media playback and great performance on Oculus Quest. Developers can submit WebXR experiences for an opportunity to be featured in the New Tab Page, helping get your content discovered by Oculus users.
For the latest updates on new features, see the release notes.
Learn more about the features included in Oculus Browser, how to migrate from WebVR to the WebXR platform, and an overview of Hubs from the Mozilla Team.
Use existing web technologies to create interactive VR experiences that can be enjoyed across multiple platforms. Content built with the new WebXR standard delivers an immersive experience in VR and one that is compatible with all modern web browsers on PC and mobile.
The same piece of content can now be shared with billions of people across mobile, web, and VR. Swap out static 2D content with interactive 360 experiences!
In addition to using a cubemap or 2D video, VR developers can create instant-on previews of their games and apps and share them with a massive online audience both in and out of VR.
Check out the following section to learn more about how to Get Started Developing with WebXR in Oculus Browser. In this guide we will help you learn the processes and tools to build your next WebXR app. This section includes guides on how to debug WebXR content, optimize performance, how to port from WebVR, and more.