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The Loudness Meter continuously monitors the selected audio interface to compile an overall loudness profile for your app.
The loudness computation begins as soon as the Loudness Meter detects an audio signal stronger than -70 LUFS. The longer you monitor your audio, the less fluctuation you will see in the integrated LUFS.
Rift apps should not exceed the loudness target of -18 LUFS. The observed LUFS value turns red if this threshold is exceeded.
Apps running on Mobile HMDs like Oculus Go should not exceed the loudness target of -16 LUFS. The observed LUFS value turns red if this threshold is exceeded.
Click RESET to discard the current loudness measurement and start over. Keep in mind that integrated LUFS are not calculated until the audio signal is stronger than -70 LUFS.
Right-click the contents of the Loudness Meter to toggle momentary loudness measurement mode. This mode uses a 400ms time interval for calculating loudness, and is therefore good for observing peaks in the audio mix while the audio is being analyzed.
You may switch freely between momentary and integrated loudness measurement modes. Switching to momentary mode does not affect the integrated loudness that is continuously calculated in the background.