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The Oculus Spatializer Plugin (OSP) is an add-on plugin for FMOD Studio for Windows and Mac OS X that allows monophonic sound sources to be properly spatialized in 3D relative to the user’s head location. This plugin requires FMOD Studio version 1.08.16 or later.
This integration guide outlines how to install and use the OSP in both FMOD Studio and the end-user application.
CPU usage increases when early reflections are turned on, and increases proportionately as room dimensions become larger.
AudioSDK\Plugins\FMOD\x64.OculusSpatializerFMOD.dll to the plugins folder under the FMOD installation location, typically Program Files\FMOD SoundSystem\FMOD Studio (VERSION)\plugins.libOculusSpatializerFMOD.dylib from AudioSDK/Plugins/FMOD/mcub in the spatializer download to FMOD Studio.app/Contents/Plugins.Windows:
AudioSDK\Plugins\FMOD\Win32.OculusSpatializerFMOD.dll into the Plugins directory in your FMOD Studio project directory. (Create this directory if it does not already exist.)macOS
AudioSDK/Plugins/FMOD/macub.libOculusSpatializerFMOD.dylib into the Plugins directory in your FMOD Studio project directory. (Create this directory if it does not already exist.).To migrate to a new version of the Oculus Spatializer Plugin for FMOD, it is recommended to follow these steps:
OculusSpatializerFMOD.dll from the Audio SDK over the existing version in the Plugins folder of your FMOD Studio project directory.ovrfmod.dll, delete it and copy OculusSpatializerFMOD.dll into the folder.OculusSpatializerFMOD.dll (32-bit or 64-bit, as appropriate) from the Audio SDK over the existing versions in your application directory.