All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.
We're no longer accepting submission of 32-bit Oculus Quest apps. Any new or updated Oculus Quest application needs to be 64-bit. Please contact Oculus if you are unable to comply with this policy. Oculus Go and Gear VR apps will not be affected by this change.
The Native SDK includes a set of sample projects that prove out virtual reality application development on the Android platform and demonstrate high-performance virtual reality experiences on mobile devices. The native sample projects can be found in the Mobile SDK at \ovr_sdk_mobile\VrSamples.
The sample projects included with the SDK are provided as a convenience for development purposes. Some of these projects are similar to apps available for download from the Oculus Store. Due to the potential for conflict with these versions, we do not recommend running these sample apps on the same device on which you have installed your retail experience.
Note: Due to limitations of Android ndk-build, your Native SDK must not contain spaces in its path. If you have placed your Native SDK in a path or folder name that contains spaces, you must move or rename the folder before you build our samples.
The following samples can be found in \VrSamples\:
Information about how to build apps in Android Studio can be found on the Android Studio Basics page.
Use one of the following methods to install the sample media on your mobile device.
C:\Dev\Oculus\Mobile\installToPhone.bat}.C:\Dev\Oculus\Mobile\sdcard\_SDK\oculus\ to the mobile device location e.g., \MobileDevice\Phone\Oculus\.