All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.
Returns the display frequencies that are available with the current headset.
The Oculus headsets provide different display frequencies (or frame rates). The Rift is always set to 90 Hz. The Rift S is always set to 80 Hz. However, Oculus Go or Quest can be set to either 60 Hz or 72 Hz. This blueprint returns to available display frequencies for the current head set. Thus, if a Rift is attached, this blueprint will simply return 90 Hz. However, if an Oculus Go or Quest is attached, this blueprint returns an array, where the first entry in the array (with index 0) is 60 Hz, and the second entry in the array (with index 1) is 72 Hz.

In this sample, the Oculus Go frame rate is set to 72 Hz whenever the controller button is pressed down, and 60 Hz whenever the controller button has been released. (In a production application, the array length should be checked before accessing element 1 in the array.)
