Get GPU Frame Time

Important

All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.

Returns the average amount of time that the GPU spent rendering frames during a 0.2 second time period. This average is computed 5 times per second, and the result for most recent 0.2 second period is returned.

Overview

This Blueprint can help you to analyze the performance of your apps so that they are maintaining frame rate consistently. It returns the average amount of time that the GPU spent rendering frames during the most recent 0.2 second time period (as described above).

This function works on supported mobile platforms, currently the Oculus Go.

For more information about optimizing your apps (not specific to UE4), please see VR Performance Optimization Guide.

Blueprint

Arguments

  • None

Output

  • The length of time that the GPU spent rendering the most recent frame.