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Returns the current multi-resolution level, which applies to fixed foveated rendering.

EFixedFoveatedRenderingLevel enum, which can be one of the following values: EFixedFoveatedRenderingLevel_Off (index = 0): No reduction of resolution. (Default)EFixedFoveatedRenderingLevel_LMSLow (index = 1): The lowest level of resolution reduction.EFixedFoveatedRenderingLevel_LMSMedium (index = 2): The medium level of resolution reduction.EFixedFoveatedRenderingLevel_LMSHigh (index = 3): The highest level of resolution reduction.EFixedFoveatedRenderingLevel_LMSHighTop (index = 4): A variation of the highest level of resolution reduction. For more information, see Oculus Go: Fixed Foveated Rendering which enables the edges of the eye buffers to be rendered at a lower resolution than the center portion of the eye buffers.”).