Set FixedFoveatedRendering Level

Important

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Sets the multi-resolution level for fixed foveated rendering.

Overview

This blueprint sets the multi-resolution level for fixed foveated rendering. For more information about fixed foveated rendering, see Oculus Go: Fixed Foveated Rendering.

Blueprint

Arguments

  • Level: The desired multi-resolution level for fixed foveated rendering. This is an index into the EFixedFoveatedRenderingLevel enum, which can be one of the following values:
    • EFixedFoveatedRenderingLevel_Off (index = 0): No reduction of resolution. (Default)
    • EFixedFoveatedRenderingLevel_LMSLow (index = 1): The lowest level of resolution reduction.
    • EFixedFoveatedRenderingLevel_LMSMedium (index = 2): The medium level of resolution reduction.
    • EFixedFoveatedRenderingLevel_LMSHigh (index = 3): The highest level of resolution reduction.
    • EFixedFoveatedRenderingLevel_LMSHighTop (index = 4): A variation of the highest level of resolution reduction. For more information, see Oculus Go: Fixed Foveated Rendering.

Output

  • No output.