All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.
We're no longer accepting submission of 32-bit Oculus Quest apps. Any new or updated Oculus Quest application needs to be 64-bit. Please contact Oculus if you are unable to comply with this policy. Oculus Go and Gear VR apps will not be affected by this change.
All Oculus headsets can access the Oculus Platform which supports social gaming and applications, as well as revenue generation functions.
The Oculus Platform provides support for:
It is not possible to access the Oculus Platform features via Blueprints at this time. However, you can add these features to your applications as described in the Unreal sections of the Oculus Platform documentation. Several useful links are provided below.
Create trophies, badges, awards, and more to challenge your users to reach a goal or objective. Users can see the achievements their friends have earned creating a competition among friends.
To add achievements to your Unreal applications, see “Integrating Achievements - Unreal” in Achievements.
Leaderboards create competition and increase engagement among your users.
To add leaderboards to your Unreal applications, see “Integration - Unreal” in Leaderboards.
In-app purchases (IAP) allow users to purchase items without leaving your application.
To add achievements to your Unreal applications, see “Integrating Achievements - Unreal” in Commerce (IAP).
Create trophies, badges, awards, and more to challenge your users to reach a goal or objective. Users can see the achievements their friends have earned creating a competition among friends.
To add achievements to your Unreal applications, see “Integrating IAP - Unity & Unreal” and “Integrating IAP- Unreal” in Achievements.