Oculus Touch Controller

Important

All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.


We're no longer accepting submission of 32-bit Oculus Quest apps. Any new or updated Oculus Quest application needs to be 64-bit. Please contact Oculus if you are unable to comply with this policy. Oculus Go and Gear VR apps will not be affected by this change.

Oculus Touch is the standard tracked controller for Oculus HMDs.

Handling Controller Input with Blueprints

Your application can use Blueprints to access every input event generated by the Oculus Touch controller. For a full description of these blueprints, see Mapping Oculus Controller Input to Blueprint Events for Oculus Touch.

Haptics for Touch Controllers describes how to use Unreal Blueprints to control haptic effects on Oculus Touch controllers.